AUDIVI

Accessibility of media for target groups with sensory impairments has been receiving increasing attention. One form of this accessibility is audio description (AD), which makes film and television accessible to blind and visually impaired individuals by verbally describing the visible information on the screen. Audivi aims to develop a technical proof of concept that generates automatic real-time audio description based on AI for visually impaired and blind individuals within video games.
AI Conversational Fisher Game
The second Blue Balance project use case draws attention to Flemish North Sea coastal fishing and the world of blue food. DAE Research collaborated with a group of six DAE students to design a fun and interactive experience focused on key Blue Balance themes.
Visualising the Spioenkop throughout time

The first use case as part of the Blue Balance project was centred around coastal transition. There the focus was put on contextualising this transition by showing how our coast evolved through time. For this, a critical point of the coast was chosen, Wenduine. The location allowed us to show a variety of elements from its viewpoint, the Spioenkop.