Immersive Music Day – “The Immersive Space”

Playgrounds: The Art Department

Brussels Houdini User Group Meetup

Audio Developer Conference 2024

Avatalk

Whether you are a manager, nurse or service desk helper, interpersonal skills are crucial in many roles, but they are hard to train. Training programs are intensive and require personal coaching, which makes them costly (one-to-one contact). That is why at Howest we are experimenting with an innovative prototype of a virtual training environment, to train conversation skills with digital humans.
Future Forward

Unity Unite 2024

Online Webinar: Exploring the intersection of 5G and media innovation

WebAR 101 by Niantic 8th Wall

This is a 5-hour workshop hosted by Niantic and our partners Stijn Spanhove and In the Pocket. During the workshop – Participants will learn about the 8th Wall platform, build and customize an 8th Wall project, and meet other local developers. By the end of the workshop, you will learn how to create, customize, test and deploy your own World Effects (SLAM) sample project that looks believable and immersive in the real-world. You will also learn how to easily add modules to their project and other 8th Wall features such as Shared AR Multiplayer, Payments API, and more.
The maturity of 5G: Is it time to talk about 6G?

As the maturity of 5G looms large, the question arises: Is it time to talk about 6G? This event will dive deep into the transformative potential of digital connectivity in live broadcasting and streaming. In this session, industry pioneers will discuss the dynamic landscape of content production and distribution, propelled by 5G technology. What is the potential of connective technology to deliver new experiences to consumers and to transform existing workflows?
VP Gathering ’24

Breda University of Applied Sciences is hosting a series of talks in the field of virtual productions to present the latest innovations in this up-and-coming field and to discuss the advantages and challenges it brings with it. The conference is open to industry, professionals, and students in the field of Film Production, Pre and Post Vis, Volumes, Motion Capture, Special Effects, the usage of Game Technology and everything in between.
The conference is a great place to meet employers and experts in the field of production, whilst also helping those who are looking for a new challenge or a change in their career. During the day there will be many networking opportunities. We have tried to create an informal setting in which it is easier to talk with your future employee or future employer.
Private AI

Testerep @ DOCVILLE

Due to the great success of the opening evening, Testerep & Coral City will be shown repeatedly at the festival, on Thursday 28.03 (at 7.30 pm) in Cinema ZED Vesalius. A team of scientists investigates the missing island of Testerep on the Belgian coast. As the scientists try to unravel the mysteries of the island, they ponder the symbiotic relationship between people, technology and our temporal landscape.
Let’s talk Reality

Let’s Talk Reality gathers speakers from both industry and academia, who will share the latest insights on “all things reality”. And of course, you’ll get to experience some extended reality applications yourself. You will walk away with tons of inspiration on AR/VR/MR, contemplating the many possibilities of these technologies for your own business or practice. And as always, there will be time to connect with old and new friends.
Opening night Scienceville

For the second year in a row, ScienceVille presents recent scientific documentaries that really must be seen. There are also panel discussions, workshops, debates, ScienceVille for Kids, the award for Best Scientific Documentary and the visit of Nobel Prize winner Prof. Kip Thorne. Opening ScienceVille, supervised by Jacotte Brokken, is three short documentaries, two of which were produced by the festival itself.
AI in Digital Arts, Game Dev & Entertainment #1

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.
Speakers:
– Glenn van Waesberghe (Howest DAE Research): Text-to-Image: Deep Dive
– Ruben Verhack (Datameister): AI-Driven Breakthroughs in Image-Based Rendering: Light Fields, SMoE, Gaussian Splatting, NeRFs and beyond
– Vince Buyssens (Starhaven). Helping brands align their talent with the transformative power of AI.
Everything Procedural 2024

From Monday April 15 to Friday April 19 2024 Breda University of Applied Sciences will host the Everything Procedural Conference for a variety of lectures, talks, demonstrations and masterclasses in the field of procedural content generation for games on our beautiful campus. The event offers many opportunities to meet and share knowledge with fellow developers.
Storycon

Storycon is a one-day conference organized by the Flanders Audiovisual Fund (VAF) that focuses fully on the intricacies and craftsmanship of storytelling across different media forms such as movies, series, video games and podcasts. The aim of the conference is to inspire professional as well as aspiring audiovisual and video game storytellers to reflect on the art of storytelling and to explore different media to express their ideas.
Media XR & 5G

The objective of the Media XR and 5G project is to introduce Flemish media companies (TV, radio, print, online), XR and advertising agencies, event organizers and telecom operators to the possibilities of new XR content ( “extended reality”) and advertising and cross-media formats made possible thanks to 5G. The 3-year project proposal (2023-2025) thus responds to the strong changes in the consumption behavior of media users, especially among young people (generation Z) and new media audiences. After all, various media companies want to rejuvenate and expand the viewership, which is why it is important to appeal to Gen Z through, among other things, formats that use new digital technologies.
MimiQgame

With MimiQgame, we aim to develop a technical proof of concept (TPOC) of a facial retraining game as a support in the rehabilitation of individuals with facial palsy.