Scan4Stories

Today’s heritage visitor is looking for unique experiences. To shape these experiences, strong stories and technological innovation are essential. However, there is no clear frame of reference for how to successfully combine both elements. Scan4Stories tries to provide an answer to this challenge. Scan4Stories is a TETRA project in which HOWEST’s Tourism and Recreation Management and Digital Arts & Entertainment programs collaborate. The project builds knowledge about Storytelling and explores the technical possibilities of Immersive technologies such as Augmented, Virtual and Mixed Reality.
​This is done on the one hand by drawing up a state of affairs with regard to the use of Storytelling and Immersive Technology within the tourism and heritage sector. On the other hand, players within the sector are questioned and best and worst practices are mapped out. Based on this knowledge and feedback from the sector (represented by the members of the guidance group), a frame of reference is developed.

​​Scan4Stories aims to develop a widely implementable methodology for the tourism and heritage sector that clarifies in what way immersive technology can be used to make stories shine and to convey them to the visitor in an effective way. This methodology, in which the story and storytelling techniques are central, is illustrated in the context of the project on the basis of three prototypes. To ensure that these are sufficiently representative for the sector, they are developed in collaboration with the partners of the guidance group. Providing this methodology and prototypes should allow the sector to develop immersive, interactive and authentic experiences in an informed manner.

This will ultimately result in renewed and contemporary support for the heritage sector, stronger experiences for the visitor, reaching a larger and returning audience, resulting in a positive economic return.

LATEST USE CASES

Azure Kinect body tracking character creator
The visitor stands in front of a screen. Two portraits of lords of the castle are shown on the screen. The visitor can select a lord of the castle by effectively moving his hands and clicking on it virtually. Once chosen, the visitor can dress up a character with items of clothing from the lords of the castle. Each choice is commented via audio. It is in this way that the visitor gets to know the characters better.
Virtual Reality escape room
​For some prototypes, specific attention was paid to historical stories and events. How can Immersive Technology help to tell these stories in an interactive way? Can we make visitors feel like they are part of this? Allowing them to discover the story themselves through certain interactions without presenting it to them ready-made? Deze vragen gaven, in combinatie met enkele van de ideeën die tijdens de brainstormsessies werden geopperd, aanleiding tot de ontwikkeling van twee prototypes waarbij role-playing, groepsbeleving, interactiviteit, gameplay en Storytelling centraal stonden.
Hololens interactive MR castle projection
Maria-Anna van den Tempel came into possession of Horst Castle by chance. Owning the castle gave her the opportunity to fully develop her status. As Countess of Haultreppe and Essenbeek, she certainly already had some status, she also had the necessary connections within the Brussels court nobility, but because of the work she had carried out at the castle, she seized the opportunity to move up the social ladder to stand. It was Maria-Anna who had the castle adapted to the standards and comfort of the 17th century. Characteristic of Maria-Anne is the fact that she herself spent very little time effectively in the castle. Much of the work and maintenance of the castle was coordinated by her landlady, Wilhelm Piret. At the time of Maria Anna, the castle was really a small company where everyone had their own task and where everything could be immediately prepared if necessary to receive Maria-Anna and her high visit.​

PROJECT BOOK

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RELATED EVENTS

Cultureel erfgoed analyseren met AI

25/03/2022
Koninklijke Bibliotheek van België, Brussels, Belgium
During this study day for specialists in cultural heritage, several experts explain how they apply artificial intelligence to analyze cultural heritage and make it accessible. What is possible today, and what does the future hold? Are there dangers? Moderator Bart Magnus from Meemoo will lead the dialogue.

Scan4Stories Closing Event

21/09/2021
De Lovie, Krombeekseweg 82, Poperinge, Belgium
What can storytelling and immersive technology such as Augmented, Virtual and Mixed Reality mean for the heritage sector? The TETRA project Scan4Stories tried to find an answer to this question. During the final event, the findings of the research project will be presented and you will have the opportunity to test out the various prototypes. Are you looking for new ways to tell heritage stories? Are you considering getting started with immersive technology soon? Are you fascinated by the subject but do you still have many questions? Is all this new to you? Then be inspired during the closing event! You will have the opportunity to test practical examples, try prototypes, follow one of the workshops, get in touch with technology partners and exchange ideas during a networking moment.

PROJECT PARTNERS