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ABOUT US

"DAE-Research offers an attractive information service for organizations facing challenges, for which game technology might offer a solution"

DAE-Research is the research cell of the bachelor study program Digital Arts and Entertainment of Howest Kortrijk, where both demand-driven applied research projects and applied research projects on its own initiative are set up.

The research projects are oriented on exploring new game, VFX, animation & film technology (hard- and software) and transferring that knowledge to the bachelor program as well as companies in different sectors. Besides entertainment purposes, technology can be used in multiple ways to stimulate innovation tracks in companies, social-profit organizations as well as a partner in research consortia.

What is applied research? Scientific findings from university and other research labs, combined with experts’ experiences in the respective professional field and expectations of the envisioned end users, are creatively translated into innovative solutions and prototypes. This offers a surplus value for achieving the goals within the industry and/or social impact.

In addition to projects on demand, DAE-Research also conducts exploratory research on its own initiative. Hereby, the potential surplus value of new technology, whether this is hardware or software, is mapped out to work out innovative solutions for the various sectors.

Recent research topics are linked to our 6 majors within the DAE bachelor program: game development, game graphics production, independent game production, interactive sound production, VFX and 3D animation.

Research topics include immersive technology (VR/AR) and metaverse, spatial computing, applied games, artificial intelligence, conversational AI, motion capture, immersive sound, pose estimation and body tracking, procedural 3D content and automation (Houdini, photogrammetry, …)

Do contact us for more information on project ideas.

OUR LATEST REEL

HIGHLIGHTED USE CASES

Endless Runner fitness game
This use case was developed within the IPLAY project to explore how full-body movement can be used as a natural and engaging input method for active gameplay. The result is an endless runner experience in which players physically run in place to move through a virtual environment projected onto the ground.
Runtime procedural generation
There is software to build procedural 3D content in a modular way. In addition, the 3D content is often generated in advance and can be used in a real-time environment such as a game engine in the form of pre-made or pre-baked assets. In this way of working, it is not possible to adjust the procedural structure or manipulation of parametrically constructed elements during the execution of the real-time application. This means that a procedurally constructed 3D model or environment cannot dynamically adapt to real-time user input, for example based on gameplay in the context of a game or the scanned environment in the context of an augmented reality application.
Augmented Reality indoor wayfinding
In indoor wayfinding, the lack of a GPS signal and/or usable WiFi signals presents a challenge to help someone navigate from point A to point B without using extra hardware such as beacons. Commercial hardware such as the Samsung S8 was used for this, combined with the ARcore framework, with which a prototype was developed that makes indoor wayfinding possible. The user can select his target location from a central point, after which he is guided visually step by step.
XR Music Toy
XR Music Toy is a research initiative focused on experimenting with XR in the context of musical performance. Our goal? To prototype small, creative ideas that merge music and extended reality in compelling ways.

CONTACT US

Vicky Vermeulen – Research manager
vicky.vermeulen@howest.be

Jan Pauly – Project manager
jan.pauly@howest.be

Howest Campus The Level
Digital Arts & Entertainment

Botenkoperstraat 2
8500 Kortrijk
Belgium

Howest Campus The Square
Digital Arts & Entertainment Research Lab

Luipaardstraat 12A
8550 Kortrijk
Belgium