Procedural generation in Virtual Reality

Objective: using VR to use run-time procedural tools and to set up a methodology.

Runtime procedural 3D is still mainly used for the same purposes: world generation, player creation and world destruction. The goal of this project was to explore runtime procedural 3D in which the artist can modify the world using VR controllers, giving artists more tools to build the world than just the editor and inspector.

The intention was to give the artist the opportunity to build the whole pipeline for the manipulation of the procedural objects. The artist first has the opportunity to create the procedural objects himself. Then, without the help of a programmer, the artist can place control points on the procedural object, which can then be used in VR to modify the procedural object.

This use case used our own run-time procedural sandbox in Unity.

This article belongs to the following project:

Procedural 3D

Creating a 3D model using a procedural workflow starts with a simple shape just like classic 3D. Manipulations are then...

IMAGE GALLERY