Playgrounds: The Art Department

Fest and conference focussing on the design process and craftsmanship in film, animation and games. In 2025 The Art Department will return to industrial venue Klokgebouw with a program packed with artist talks, demos, screenings, live sketching sessions, portfolio reviews, recruitment and so much more! A playground for the creative industry.

21/03/2025

Where:

Het Klokgebouw, Eindhoven

Other events:

11/06/2024

Flanders AI Forum

Gent ICC, Gent, Belgium

11/06/2024

Want to know what the researchers of the Flemish colleges are up to in the field of AI? Then be sure to come to Ghent on Tuesday, June 11, 2024. During the third edition of the Flanders AI Forum, the researchers will tell all about their fresh ideas for your organization during an interesting ‘Together to the future: practical AI applications for enterprises in collaboration with Flemish Colleges and Voka’. Translated with www.DeepL.com/Translator (free version)

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.

12/09/2018

SIVAR Slotevent

The Level, Kortrijk, Belgium

12/09/2018

With this “Sector Innovating Virtual & Augmented Reality” project, partners and external organizations are guided in defining this added value in their current workflow. The project consists of two parts: a first part aimed at developing concrete proofs of concept where VR and AR technology is applied within the industrial sector and a second part aimed at a broader knowledge transfer for partners from other sectors.