Virtual Reality Training: Picanol Case

Together with Dana, Picanol, CNH industrial, Barco and Cronos aan de Leie, game technology was brought in to investigate a new form of training. A combination of a scanned working environment, cad models and an interactive game engine made it possible to prototype a Virtual Reality Training framework. Employees can learn to assemble virtually using a ‘digital twin’ of the production line. Here you can see a video of the VR training framework in action based on a part of a loom at Picanol.

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SIVAR

With this “Sector Innovating Virtual & Augmented Reality” project, partners and external organizations are guided in defining this added value...

IMAGE GALLERY