EVENTS

Good Governance and Law in Sport

17/11/2022
– 18/11/2022
Hall O, Lunex University, Differdange, Luxemburg
The business of sport is always evolving, confronting sports organisations with new challenges every day. To cope with these challenges, further development of the roles of sport managers is greatly needed. To meet this need, LUNEX is actively working on ongoing research projects in the field of sport, which includes a significant European project: Sport Good Governance Game (SG3). Supported by the UNESCO Chair, the Good Governance and Law in Sport Conference helps different sports organisations and governmental agencies, by providing clarity on sports governance and the legal environment in both Luxembourg and Europe.

Houdini HIVE Education/Studio edition

30/11/2021
Online
Join us at the Houdini HIVE: Education/Studio Edition to hear from leaders at the top schools, who are creating programs to foster high quality, hireable talent – and hear from the studios on what they’re looking for when hiring. The Houdini Education Program is thrilled to support these discussions and the strengthening of relationships between academia and industry.

Brussels Houdini User Group Meetup

27/02/2025
Kortrijk
The Brussels Houdini User Group (BruHUG) is a community for people interested in the procedural 3D software Houdini. The group welcomes users of all skill levels, from experts to beginners. Its members include visual effects artists, animators, game developers, modellers, VR creators, and motion graphics artists. While the primary focus is on Houdini, discussions also encompass related 3D software and game engine tools.

Audio Developer Conference 2024

11/11/2024
– 13/11/2024
Bristol, UK
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.

NIME 2024 Conference

02/09/2024
– 07/09/2024
Utrecht, The Netherlands
The International Conference on New Interfaces for Musical Expression gathers researchers and musicians from all over the world to share their knowledge and late-breaking work on new musical interface design. The conference started out as a workshop at the Conference on Human Factors in Computing Systems (CHI) in 2001. Since then, an annual series of international conferences have been held around the world, hosted by research groups dedicated to interface design, human-computer interaction, and computer music.

Unity Unite 2024

18/09/2024
– 20/09/2024
Palau de Congressos de Catalunya, Barcelona
Unite is Unity’s annual conference that brings together game developers, artists, and others from the Unity community. In 2024, we are holding it in Barcelona, Spain. Attendees from around the world, and of all skill levels and interests, will engage in deep dives and breakout sessions, have exciting networking opportunities, and be the first to hear the latest Unity announcements.

Touchdesigner meetup 2024

28/05/2024
Amaze, Elementenstraat, Amsterdam
y=f(x) invites you to join us for the second edition of the TouchDesigner Amsterdam meetup at Amaze Step into a world of creativity and collaboration at this year’s expanded jam session! Following last year’s success, we’re thrilled to offer even more opportunities for attendees to come together and create magic. Join us as we dive into a day filled with inspiration and innovation, courtesy of Amaze Amsterdam, our gracious hosts for this gathering. Our journey begins at 1:00 PM with captivating talks by some of the brightest minds in the TouchDesigner community. Get ready for insightful presentations, including words from TouchDesigner’s founder and community manager, all in a relaxed setting designed for interaction and questions.

SIVAR Slotevent

12/09/2018
The Level, Kortrijk, Belgium
With this “Sector Innovating Virtual & Augmented Reality” project, partners and external organizations are guided in defining this added value in their current workflow. The project consists of two parts: a first part aimed at developing concrete proofs of concept where VR and AR technology is applied within the industrial sector and a second part aimed at a broader knowledge transfer for partners from other sectors.