EVENTS

Flanders AI Forum

11/06/2024
Gent ICC, Gent, Belgium
Want to know what the researchers of the Flemish colleges are up to in the field of AI? Then be sure to come to Ghent on Tuesday, June 11, 2024. During the third edition of the Flanders AI Forum, the researchers will tell all about their fresh ideas for your organization during an interesting ‘Together to the future: practical AI applications for enterprises in collaboration with Flemish Colleges and Voka’. Translated with www.DeepL.com/Translator (free version)

Testerep @ DOCVILLE

28/03/2024
Cinema ZED Vesalius, Leuven, Belgium
Due to the great success of the opening evening, Testerep & Coral City will be shown repeatedly at the festival, on Thursday 28.03 (at 7.30 pm) in Cinema ZED Vesalius. A team of scientists investigates the missing island of Testerep on the Belgian coast. As the scientists try to unravel the mysteries of the island, they ponder the symbiotic relationship between people, technology and our temporal landscape.

Let’s talk Reality

25/04/2024
The Penta, Kortrijk, Belgium
Let’s Talk Reality gathers speakers from both industry and academia, who will share the latest insights on “all things reality”. And of course, you’ll get to experience some extended reality applications yourself. You will walk away with tons of inspiration on AR/VR/MR, contemplating the many possibilities of these technologies for your own business or practice. And as always, there will be time to connect with old and new friends.

Opening night Scienceville

21/03/2024
Kinepolis, Leuven, Belgium
For the second year in a row, ScienceVille presents recent scientific documentaries that really must be seen. There are also panel discussions, workshops, debates, ScienceVille for Kids, the award for Best Scientific Documentary and the visit of Nobel Prize winner Prof. Kip Thorne. Opening ScienceVille, supervised by Jacotte Brokken, is three short documentaries, two of which were produced by the festival itself.

FTI – FTR CONF

21/03/2024
LandMarck, Weggevoerdenlaan 5, 8500 Kortrijk, Belgium
FTR CONF focuses on the future of work and the blurring boundaries between home and office. During this event, visionaries share their perspectives on the future workplace, highlighting the impact of technologies such as gaming technology and the Apple Vision Pro. It also looks at the role of self-driving cars in work life and Gen Z’s changing views on work. This event offers a unique opportunity to gain insights into how the workplace will evolve in light of technological and societal changes.

Cultureel erfgoed analyseren met AI

25/03/2022
Koninklijke Bibliotheek van België, Brussels, Belgium
During this study day for specialists in cultural heritage, several experts explain how they apply artificial intelligence to analyze cultural heritage and make it accessible. What is possible today, and what does the future hold? Are there dangers? Moderator Bart Magnus from Meemoo will lead the dialogue.

CoG 2021

17/08/2021
Online / Copenhagen, Denmark
Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.

AI Summer School 2021

08/07/2021
Online
In 2021, KU Leuven organised the first edition of the Summer School on the Law, Ethics and Policy of Artificial Intelligence (AI). The Summer School aims to provide a comprehensive overview of the various legal, ethical and policy-related issues around AI and algorithm-driven processes more broadly. As these technologies have a growing impact on all domains of our lives, it becomes increasingly important to map, understand and assess the challenges and opportunities they raise. This requires an interdisciplinary approach, which is why we are collaborating across faculties and departments to organise this Summer School. The programme’s goal is to offer participants the latest insights on AI from various perspectives, and in particular the fields of law, ethics and policy.

Scan4Stories Closing Event

21/09/2021
De Lovie, Krombeekseweg 82, Poperinge, Belgium
What can storytelling and immersive technology such as Augmented, Virtual and Mixed Reality mean for the heritage sector? The TETRA project Scan4Stories tried to find an answer to this question. During the final event, the findings of the research project will be presented and you will have the opportunity to test out the various prototypes. Are you looking for new ways to tell heritage stories? Are you considering getting started with immersive technology soon? Are you fascinated by the subject but do you still have many questions? Is all this new to you? Then be inspired during the closing event! You will have the opportunity to test practical examples, try prototypes, follow one of the workshops, get in touch with technology partners and exchange ideas during a networking moment.

SIVAR Slotevent

12/09/2018
The Level, Kortrijk, Belgium
With this “Sector Innovating Virtual & Augmented Reality” project, partners and external organizations are guided in defining this added value in their current workflow. The project consists of two parts: a first part aimed at developing concrete proofs of concept where VR and AR technology is applied within the industrial sector and a second part aimed at a broader knowledge transfer for partners from other sectors.