EVENTS

VLIZ Marine Science Day 2024

06/03/2024
De Grote Post, Oostende, Belgium
This year’s VLIZ Marine Science Day dedicated to the EU Mission Ocean and framed withing the Belgian EU Presidency and the UN Ocean Decade. This edition of the VLIZ Marine Science Day will be a very special one, as VMSD 2024 formally frames the Belgian presidency of the Council of the European Union. This European and international dimension is reflected in the overarching themes of the day: this edition will be firmly rooted in the EU Mission Ocean and the global perspective of the UN Ocean Decade. Renowned personalities such as Mission Ocean co-lead John Bell and esteemed diver-explorer Paul Rose will deliver keynote speeches, setting the stage for a diverse program encompassing interactive sessions, presentations, and poster sessions. Covering a wide spectrum of topics – from marine biology to cutting-edge marine technology and policy – interactive and immersive sessions will offer valuable insights and foster meaningful exchanges. Participants from academia, government agencies, non-profit organizations, industry, and the public sector will have ample opportunities to engage, learn, and contribute to the goals of Mission Ocean and the UN Ocean Decade.

UNWRAP 2023

12/10/2023
– 14/10/2023
Nelson Mandelaplein 2, Kortrijk, Belgium
The UNWRAP Industry Days bring together professionals in the game, music, film and media industry. The Digital Entertainment Conference showcases the latest trends in games, music, film, media and -moreover- the untapped potential of their crossovers. The career fair connects job seekers with companies on the look-out for skills, while networking events are the seed of awesome collaborations. Add afterparties and concerts to that mix and you’ll have the ideal setting for industry professionals to unwind while working hard on their future projects.

Good Governance and Law in Sport

17/11/2022
– 18/11/2022
Hall O, Lunex University, Differdange, Luxemburg
The business of sport is always evolving, confronting sports organisations with new challenges every day. To cope with these challenges, further development of the roles of sport managers is greatly needed. To meet this need, LUNEX is actively working on ongoing research projects in the field of sport, which includes a significant European project: Sport Good Governance Game (SG3). Supported by the UNESCO Chair, the Good Governance and Law in Sport Conference helps different sports organisations and governmental agencies, by providing clarity on sports governance and the legal environment in both Luxembourg and Europe.

Houdini HIVE Education/Studio edition

30/11/2021
Online
Join us at the Houdini HIVE: Education/Studio Edition to hear from leaders at the top schools, who are creating programs to foster high quality, hireable talent – and hear from the studios on what they’re looking for when hiring. The Houdini Education Program is thrilled to support these discussions and the strengthening of relationships between academia and industry.

Cultureel erfgoed analyseren met AI

25/03/2022
Koninklijke Bibliotheek van België, Brussels, Belgium
During this study day for specialists in cultural heritage, several experts explain how they apply artificial intelligence to analyze cultural heritage and make it accessible. What is possible today, and what does the future hold? Are there dangers? Moderator Bart Magnus from Meemoo will lead the dialogue.

CoG 2021

17/08/2021
Online / Copenhagen, Denmark
Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.

AI Summer School 2021

08/07/2021
Online
In 2021, KU Leuven organised the first edition of the Summer School on the Law, Ethics and Policy of Artificial Intelligence (AI). The Summer School aims to provide a comprehensive overview of the various legal, ethical and policy-related issues around AI and algorithm-driven processes more broadly. As these technologies have a growing impact on all domains of our lives, it becomes increasingly important to map, understand and assess the challenges and opportunities they raise. This requires an interdisciplinary approach, which is why we are collaborating across faculties and departments to organise this Summer School. The programme’s goal is to offer participants the latest insights on AI from various perspectives, and in particular the fields of law, ethics and policy.

VMX Closing Event

27/11/2024
Wintercircus, Ghent, Belgium
After two years, our VLAIO TETRA Virtual Music Experiences project has been completed. We investigated which technology works in a music context and which does not, we gained valuable insights into possible future developments, we inspired players from the music industry, involved many students and shared our findings with you at home and abroad. First of all, we would like to thank you for your involvement and feedback throughout the process. On Wednesday, November 27, we will officially close VMX in Club Wintercircus (Ghent). We go over all the results again and present our final use case: a VR experience in which we take users into digital copies of two concert halls (each with their own acoustics) while they listen and watch a piano performance by the metahuman. version by Tom Beghin (Orpheus Institute). The researchers will explain the how and what in detail during this final event, and you can of course also test the VR experience yourself.

Immersive concert: WITT + Pothamus

28/06/2024
AB Club, Brussels, Belgium
AB is building the music club of the future together with PXL-Music and DAE Research. For the WITT and Pothamus concerts, we are installing an immersive audio and video system in our AB Club for the first time. With speakers at the front, back, left, right and at the top of the room, we imitate how we naturally experience sound, namely 360°. We also explore how artists can create visuals for a live set using artificial intelligence. Together with WITT and Pothamus we are creating an exclusive show that fully explores the creative boundaries of immersive audio and video. The result is a rich and intense listening experience.

RideAR and Summer Drinks

26/06/2024
Nelson Mandelaplein 17, 8500 Kortrijk
During RideAR the technology of the interactive skate-application will be explained and showcased. Thanks to the support of Skate Vlaanderen, Sport Vlaanderen, Howest, DAE Research, DAE Studios and JC Tranzit we can organize this event and use it as an opportunity to inspire you.

AI in Digital Arts, Game Dev & Entertainment #2

05/06/2024
Hangar K, Kortrijk, Belgium
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Jeff Luyten (Uncanny): AI to enhance digital creativity – Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design – Dylan De Waele (Howest DAE Research): Immersive Live Visuals – Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”

Online Webinar: Exploring the intersection of 5G and media innovation

30/05/2024
Online
Step into the forefront of innovation with this webinar hosted by the Media XR and 5G Living Lab Project, a collaborative effort between Howest and AP University of Applied Sciences, funded by Flanders innovation & entrepreneurship – VLAIO. Our aim? To showcase the possibilities of new XR content, advertising, and cross-media formats enabled by 5G technology to Flemish (sport) media companies, XR and advertising agencies, event organizers, and telecom operators. Join us and our 5G-expert guest speakers as we explore the convergence of XR and 5G, opening doors to avenues of creativity and connectivity.