EVENTS

RUN-EU Innovation Meets Regions on Blue Economy at IPLeiria

25/05/2026
– 31/05/2026
Peniche, Portugal
RUN-EU Innovation Meets Regions on Blue Economy will take place in Peniche, Portugal, from 26–29 May 2026, hosted by IPLeiria’s School of Tourism and Maritime Technology (ESTM). The event supports RUN-EU’s goal of strengthening the role of European universities in regional development by connecting research, innovation, sustainability, tourism, and public policy. Focused on the Blue Economy, the event will bring together policymakers, universities, researchers, businesses, entrepreneurs, and regional stakeholders to explore how innovation can support more sustainable, resilient, and inclusive regional growth. Positioned as a living laboratory for blue innovation, Peniche showcases the connection between marine resources, tourism, scientific knowledge, local communities, and sustainable development. The region’s links to the Berlengas Biosphere Reserve, fishing traditions, and emerging blue economy ecosystems highlight its role as a growing hub for sustainable coastal innovation. The programme will run alongside the RUN-EU Student Research Colloquium, the Conference on Blue Economy, and the Peniche Biennial of the Sea, creating opportunities for collaboration, knowledge exchange, and regional impact.

WorkSmarter 2026

04/06/2026
Planet Group Arena
DAE Research toont een demo van het AVATALK project op de stand van Howest onderzoek op hét businessfestival van het jaar voor ondernemers, agencies en accountants die slimmer willen werken. Georganiseerd door Teamleader en Yuki.

Razor Reel Flanders Film Festival AI Day

28/10/2025
Sint-Lodewijkscollege in Bruges, Belgium
DAER will be presenting Demo’s of accessible AI tools, a photobooth that creates videos of attendees in genre film settings, and moderating a panel on AI. For more info on the event itself, please consult Razor Reel’s website.

Immersive Music Day – “The Immersive Space”

24/04/2025
Hasselt, Belgium
A day dedicated to immersive music, organized by PXL-Music Research. Talks by internationally renowned speakers, immersive concerts, and workshops by Amptec, Dolby, DPA, Sennheiser, Klang, d&b, Neumann & Dear VR. We want to inspire the music industry and all its stakeholders with the limitless possibilities, beauty, and emotional impact of immersive music, both live in the concert hall and online via streaming platforms. This includes in-depth, specialized talks as well as hands-on workshops and crash courses on immersive music. Our goal is not only to inspire but also to guide, share knowledge, and bridge the gap between creativity and technology. Immersive music offers a completely new dimension to the listening experience, but fully unlocking its potential requires collaboration between artists, engineers, and industry partners. With this initiative, we aim to lower the threshold and pave the way for innovative and immersive music productions.

TESTEREP en het verzonken Oostende

21/12/2024
– 20/04/2025
Venetiaanse gaanderijen, Oostende, Belgium
The trading city of Ostend once flourished at the eastern end of ‘Testerep’. But in 1394 disaster struck: the Saint Vincent storm destroyed the city, which disappeared into the water. The old city comes alive before your eyes through striking visualizations. This exhibition tells the story of survival and reconstruction, and how the dynamics of the sea have shaped lives on our coast over the centuries. Go back in time and be amazed by historical artifacts and innovative soil scans. Isabella and Willem, residents of old Ostend, take the youngest visitors in tow in an exciting escape game. You can also help build a LEGO model of old Ostend. A science exhibition for young and old, where experience is central.

NIME Convention 2026

23/06/2026
– 27/06/2026
Loughborough University London Campus
International conference and festival dedicated to New Interfaces for Musical Expression (NIME), bringing together researchers, artists, musicians, designers, and technologists exploring the future of music, interaction, and creative technology. NIME 2026 featured research presentations, performances, workshops, installations, and demonstrations showcasing innovative digital musical instruments, AI-driven creative tools, and experimental interactive experiences. A unique meeting place for the global creative technology and research community.

Workshop ‘Train the Trainer’

18/05/2026
– 21/05/2026
Breda, University of Applied Sciences
For VPSN2 the workshop, ‘Train the Trainer’, was organized to direct, shoot and experiment with their own short film to explore the possibilities of virtual production.

Virtual Production Gathering 2026

14/04/2026
– 16/04/2026
Breda University of Applied Sciences
As part of its ongoing research and knowledge exchange activities, we attended the Virtual Production Gathering 2026 at Breda University of Applied Sciences in the Netherlands. The event brought together educators, industry professionals, students, and virtual production enthusiasts to explore the latest developments in the field. Through keynote speeches, masterclasses, panel discussions, and networking opportunities, we gained valuable insights and strengthened connections within the virtual production community.

Nordic Game 2026

26/03/2026
– 29/05/2026
Slagthuset
Nordic Games 2026 is a celebration of gaming, creativity, and innovation, bringing together developers, players, creators, and industry professionals. Discover new games, explore emerging technologies, meet fellow gaming enthusiasts, and experience the latest trends shaping the future of interactive entertainment.

Playgrounds: The Art Department

21/03/2025
Het Klokgebouw, Eindhoven
Fest and conference focussing on the design process and craftsmanship in film, animation and games. In 2025 The Art Department will return to industrial venue Klokgebouw with a program packed with artist talks, demos, screenings, live sketching sessions, portfolio reviews, recruitment and so much more! A playground for the creative industry.

VMX Closing Event

27/11/2024
Wintercircus, Ghent, Belgium
After two years, our VLAIO TETRA Virtual Music Experiences project has been completed. We investigated which technology works in a music context and which does not, we gained valuable insights into possible future developments, we inspired players from the music industry, involved many students and shared our findings with you at home and abroad. First of all, we would like to thank you for your involvement and feedback throughout the process. On Wednesday, November 27, we will officially close VMX in Club Wintercircus (Ghent). We go over all the results again and present our final use case: a VR experience in which we take users into digital copies of two concert halls (each with their own acoustics) while they listen and watch a piano performance by the metahuman. version by Tom Beghin (Orpheus Institute). The researchers will explain the how and what in detail during this final event, and you can of course also test the VR experience yourself.

AI in Digital Arts, Game Dev & Entertainment #3

18/09/2024
VRT – Brussel
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Glenn van Waesberghe (DAE Research) SIGGRAPH round-up: all the best of SIGGRAPH 2024 – Glenn Van Wallendael & Bert Ramlot (UGent IDLab-MEDIA) Towards Immersive Video – Gregg Young (VRT Innovation) Game engines @ VRT

Immersive concert: WITT + Pothamus

28/06/2024
AB Club, Brussels, Belgium
AB is building the music club of the future together with PXL-Music and DAE Research. For the WITT and Pothamus concerts, we are installing an immersive audio and video system in our AB Club for the first time. With speakers at the front, back, left, right and at the top of the room, we imitate how we naturally experience sound, namely 360°. We also explore how artists can create visuals for a live set using artificial intelligence. Together with WITT and Pothamus we are creating an exclusive show that fully explores the creative boundaries of immersive audio and video. The result is a rich and intense listening experience.

RideAR and Summer Drinks

26/06/2024
Nelson Mandelaplein 17, 8500 Kortrijk
During RideAR the technology of the interactive skate-application will be explained and showcased. Thanks to the support of Skate Vlaanderen, Sport Vlaanderen, Howest, DAE Research, DAE Studios and JC Tranzit we can organize this event and use it as an opportunity to inspire you.

AI in Digital Arts, Game Dev & Entertainment #2

05/06/2024
Hangar K, Kortrijk, Belgium
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Jeff Luyten (Uncanny): AI to enhance digital creativity – Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design – Dylan De Waele (Howest DAE Research): Immersive Live Visuals – Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”