CoG 2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.

17/08/2021

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AI in Production

Artificial Intelligence (AI) is a buzzword that has become hard to ignore lately. Despite much attention to the subject at...

Where:

Online / Copenhagen, Denmark

Other events:

08/10/2024

Future Forward

Living Tomorrow Innovation Campus - Brussels, Belgium

08/10/2024

Future Forward emerged from the Innovation Workgroups at Living Tomorrow. These workgroups identified a need for a platform where their collaborative efforts and groundbreaking innovations could be showcased in a practical, engaging manner.

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AI in Digital Arts, Game Dev & Entertainment #5

Pixel Nexus

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A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: -Jarne Van den Herrewegen (Datameister) 3D Generative AI: Image-based 3D reconstruction – Dr. ir. Hannes Mareen (IDLab, Ghent University) Fake Images: Creation, Detection, and Implications – Kyan Nnamadim (VRT) AI as the Ultimate Creative Partner

21/03/2025

Playgrounds: The Art Department

Het Klokgebouw, Eindhoven

21/03/2025

Fest and conference focussing on the design process and craftsmanship in film, animation and games. In 2025 The Art Department will return to industrial venue Klokgebouw with a program packed with artist talks, demos, screenings, live sketching sessions, portfolio reviews, recruitment and so much more! A playground for the creative industry.