Good Governance and Law in Sport

The business of sport is always evolving, confronting sports organisations with new challenges every day. To cope with these challenges, further development of the roles of sport managers is greatly needed. To meet this need, LUNEX is actively working on ongoing research projects in the field of sport, which includes a significant European project: Sport Good Governance Game (SG3). Supported by the UNESCO Chair, the Good Governance and Law in Sport Conference helps different sports organisations and governmental agencies, by providing clarity on sports governance and the legal environment in both Luxembourg and Europe.

17/11/2022

This article belongs to the following project:

Sport Good Governance Game

The Sport Good Governance Game (SG3) Erasmus project consists of 3 parts: the elaboration of an awareness game, a workshop...

Where:

Hall O, Lunex University, Differdange, Luxemburg

Other events:

08/12/2022

AI in Production Closing Event

The Square, Luipaardstraat 12a, Kortrijk, Belgium

08/12/2022

This event is the result of TETRA AI in Production, a 2-year research project focusing on how AI can be used in game, VFX and animation production. Our researchers have closely followed the developments of AI over the past 3 years. We are excited to continue sharing this knowledge with our steering committee and with anyone interested in developments in this area!

08/10/2024

Future Forward

Living Tomorrow Innovation Campus - Brussels, Belgium

08/10/2024

Future Forward emerged from the Innovation Workgroups at Living Tomorrow. These workgroups identified a need for a platform where their collaborative efforts and groundbreaking innovations could be showcased in a practical, engaging manner.

05/06/2024

AI in Digital Arts, Game Dev & Entertainment #2

Hangar K, Kortrijk, Belgium

05/06/2024

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Jeff Luyten (Uncanny): AI to enhance digital creativity – Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design – Dylan De Waele (Howest DAE Research): Immersive Live Visuals – Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”