Good Governance and Law in Sport

The business of sport is always evolving, confronting sports organisations with new challenges every day. To cope with these challenges, further development of the roles of sport managers is greatly needed. To meet this need, LUNEX is actively working on ongoing research projects in the field of sport, which includes a significant European project: Sport Good Governance Game (SG3). Supported by the UNESCO Chair, the Good Governance and Law in Sport Conference helps different sports organisations and governmental agencies, by providing clarity on sports governance and the legal environment in both Luxembourg and Europe.

17/11/2022

This article belongs to the following project:

Sport Good Governance Game

The Sport Good Governance Game (SG3) Erasmus project consists of 3 parts: the elaboration of an awareness game, a workshop...

Where:

Hall O, Lunex University, Differdange, Luxemburg

Other events:

25/03/2022

Cultureel erfgoed analyseren met AI

Koninklijke Bibliotheek van België, Brussels, Belgium

25/03/2022

During this study day for specialists in cultural heritage, several experts explain how they apply artificial intelligence to analyze cultural heritage and make it accessible. What is possible today, and what does the future hold? Are there dangers? Moderator Bart Magnus from Meemoo will lead the dialogue.

27/02/2025

Brussels Houdini User Group Meetup

Kortrijk

27/02/2025

The Brussels Houdini User Group (BruHUG) is a community for people interested in the procedural 3D software Houdini. The group welcomes users of all skill levels, from experts to beginners. Its members include visual effects artists, animators, game developers, modellers, VR creators, and motion graphics artists. While the primary focus is on Houdini, discussions also encompass related 3D software and game engine tools.

12/09/2018

SIVAR Slotevent

The Level, Kortrijk, Belgium

12/09/2018

With this “Sector Innovating Virtual & Augmented Reality” project, partners and external organizations are guided in defining this added value in their current workflow. The project consists of two parts: a first part aimed at developing concrete proofs of concept where VR and AR technology is applied within the industrial sector and a second part aimed at a broader knowledge transfer for partners from other sectors.