Houdini HIVE Education/Studio edition

Join us at the Houdini HIVE: Education/Studio Edition to hear from leaders at the top schools, who are creating programs to foster high quality, hireable talent – and hear from the studios on what they’re looking for when hiring. The Houdini Education Program is thrilled to support these discussions and the strengthening of relationships between academia and industry.

30/11/2021

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Procedural 3D

Creating a 3D model using a procedural workflow starts with a simple shape just like classic 3D. Manipulations are then...

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05/06/2024

AI in Digital Arts, Game Dev & Entertainment #2

Hangar K, Kortrijk, Belgium

05/06/2024

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Jeff Luyten (Uncanny): AI to enhance digital creativity – Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design – Dylan De Waele (Howest DAE Research): Immersive Live Visuals – Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”

10/04/2024

The maturity of 5G: Is it time to talk about 6G?

Online

10/04/2024

As the maturity of 5G looms large, the question arises: Is it time to talk about 6G? This event will dive deep into the transformative potential of digital connectivity in live broadcasting and streaming. In this session, industry pioneers will discuss the dynamic landscape of content production and distribution, propelled by 5G technology. What is the potential of connective technology to deliver new experiences to consumers and to transform existing workflows?

09/12/2021

PROCEDURAL 3D Closing Event

Online

09/12/2021

The research group of the Digital Arts & Entertainment (Howest) programme is organising an online closing event on Thursday 9 december as part of their research project on the potential of procedural techniques for the development of 3D content. Together with a number of (international) guest speakers, our researchers explain the possibilities of using procedural 3D in your pipeline. Our guest speakers are known for their use of procedural techniques in the entertainment sector or industry 4.0 and for their extensive knowledge in working with procedural 3D. The program includes: • An overview of the possibilities of procedural techniques for 3D content and how you can set up such a pipeline. • Procedurele workflows for the creation of Digital Twins in Unity3D. • The use of procedural materials in industry and entertainment. • Possibilities of combining procedural techniques and AI. • An overview of how to create soft body simulations.