Let’s talk Reality

Let’s Talk Reality gathers speakers from both industry and academia, who will share the latest insights on “all things reality”. And of course, you’ll get to experience some extended reality applications yourself. You will walk away with tons of inspiration on AR/VR/MR, contemplating the many possibilities of these technologies for your own business or practice. And as always, there will be time to connect with old and new friends.

25/04/2024

Where:

The Penta, Kortrijk, Belgium

Other events:

10/04/2024

AI in Digital Arts, Game Dev & Entertainment #1

The Boldhouse, Gent, Belgium

10/04/2024

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Glenn van Waesberghe (Howest DAE Research): Text-to-Image: Deep Dive – Ruben Verhack (Datameister): AI-Driven Breakthroughs in Image-Based Rendering: Light Fields, SMoE, Gaussian Splatting, NeRFs and beyond – Vince Buyssens (Starhaven). Helping brands align their talent with the transformative power of AI.

27/02/2025

Brussels Houdini User Group Meetup

Kortrijk

27/02/2025

The Brussels Houdini User Group (BruHUG) is a community for people interested in the procedural 3D software Houdini. The group welcomes users of all skill levels, from experts to beginners. Its members include visual effects artists, animators, game developers, modellers, VR creators, and motion graphics artists. While the primary focus is on Houdini, discussions also encompass related 3D software and game engine tools.

27/11/2024

VMX Closing Event

Wintercircus, Ghent, Belgium

27/11/2024

After two years, our VLAIO TETRA Virtual Music Experiences project has been completed. We investigated which technology works in a music context and which does not, we gained valuable insights into possible future developments, we inspired players from the music industry, involved many students and shared our findings with you at home and abroad. First of all, we would like to thank you for your involvement and feedback throughout the process. On Wednesday, November 27, we will officially close VMX in Club Wintercircus (Ghent). We go over all the results again and present our final use case: a VR experience in which we take users into digital copies of two concert halls (each with their own acoustics) while they listen and watch a piano performance by the metahuman. version by Tom Beghin (Orpheus Institute). The researchers will explain the how and what in detail during this final event, and you can of course also test the VR experience yourself.