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Procedural Textile Generation

For a renown Belgian carpet textile manufacturer, we created a workflow for procedurally generating a photo-realistic carpet. We used Houdini, an innovative software package mainly used in the VFX industry to procedurally render and create 3D content, for example special effects in movies. Houdini allows a technical game artist to predefine how the content should look and act by means of scripts and algorithms. This allows great flexibility in rendering a variation of similar but unique visuals of 3D objects.

In this challenging project that means a carpet is rendered purely by succesively implementing the features of just one hair, the general interaction of neighbouring hairs and their interaction with the environment. Adjusting a single one of those features reshapes the whole carpet, making it a tremendously versatile tool. For companies this brings the power to quickly and cheaply create a series of realistic 3D visualisations of (new) products in the very early design phase.

This project led to many more experiments with the potential applications of procedural content in various sectors.


Procedural Textile Generation
For this use case we ran into the challenge to create a workflow to procedurally create a photorealistic carpet. We used Houdini as it allows a great flexibility in rendering a variation of similar yet unique visuals of 3D elements.