In this challenging project that means a carpet is rendered purely by succesively implementing the features of just one hair, the general interaction of neighbouring hairs and their interaction with the environment. Adjusting a single one of those features reshapes the whole carpet, making it a tremendously versatile tool. For companies this brings the power to quickly and cheaply create a series of realistic 3D visualisations of (new) products in the very early design phase.

This project led to many more experiments with the potential applications of procedural content in various sectors.

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