Testerep experiments

1. Dynamic visualizations of soil layers in a landscape.
• An experiment in Blender in which we show how we can display different soil layers via an animation. The goal was to eventually apply this with real scientific data and then show this data in an accessible way.

2. 3D visualizations of waves, foam and procedural dunes.
• A test in Unreal Engine for the hyperrealistic visualization of dunes and waves based on the Belgian coast. This test was done so that we can reuse the waves, grass and sand in future use cases.

3. Realistic water simulations in Houdini.
• Research into different types of water simulations in Houdini, with a focus on which simulations are most suitable for specific situations. This was the preliminary research for the simulations of the coastal landscape through the ages and the research of this will also be used in upcoming use cases. • Some examples of this are water splashes, wave tanks, coastal erosion, effect of water on sand, …

4. Simulation of the evolution of the coastal landscape through the centuries.
• This test was made with dummy data to test how we can easily check the changes of the landscape, biotopes and erosion in Houdini and then show them in a video that is accessible and understandable for the public.

5. Interactive interpretation of the evolution and relocation of Ostend.
• A proof of concept game that briefly shows how Ostend moved over the years. The geographical data do not yet really correspond to the effective results.

6. Visualizations of scientific data of the Belgian coast.
• An experiment where we visualize real life data of water height and wind direction of the entire Belgian coast in Unity. Made to give a better idea of ​​how we can show modern and historical scientific data and make it understandable to the general public.

This article belongs to the following project:

Testerep

The Flemish coast has a long and complex history. The modern landscape is the result of the interaction between both...