Virtual Reality Training: Dana Case

Together with Dana, Picanol, CNH industrial, Barco and Cronos aan de Leie, game technology was brought in to investigate a new form of training. A combination of a scanned working environment, supplied cad models and an interactive game engine made it possible to prototype a virtual reality training framework. Employees can learn how to assemble virtually using a digital twin of the production line.

This article belongs to the following project:

SIVAR

With this “Sector Innovating Virtual & Augmented Reality” project, partners and external organizations are guided in defining this added value...

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