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Workflow comparison by building a city

Objective: to automatically create logical house layouts.

In this use case, a comparison was made in the workflow of both the Houdini integration to Unreal and the elaboration in Unreal Blueprints.

To make the comparison, we chose to generate a city layout based on medieval Bruges. In addition, the possibilities of real-time integration in a game engine were demonstrated on the basis of the case.

At the time of the comparison, the most important conclusion was that the choice of software is best made consciously, based on what you want to achieve. For example, it was easy to create the variations of houses in Houdini, but not in Unreal. With a low number of variations, it can be a time-efficient decision to manually model the different houses.

This article belongs to the following project:

Procedural 3D

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