AI in Production Closing Event

This event is the result of TETRA AI in Production, a 2-year research project focusing on how AI can be used in game, VFX and animation production. Our researchers have closely followed the developments of AI over the past 3 years. We are excited to continue sharing this knowledge with our steering committee and with anyone interested in developments in this area!

08/12/2022

This article belongs to the following project:

AI in Production

Artificial Intelligence (AI) is a buzzword that has become hard to ignore lately. Despite much attention to the subject at...

Where:

The Square, Luipaardstraat 12a, Kortrijk, Belgium

Other events:

24/01/2024

MIDEM+

Cannes, France

24/01/2024

MIDEM+ is THE event bringing together international music industry leaders, focused on business, innovation, networking and talent discovery. MIDEM+ will host MIDƐM+24 Experience, a leading neutral platform for dialogue, influence, and collaboration on the current and future challenges of the music industry. For this 2024 edition, the objective is to stimulate debate and bring about convergences of views during privileged moments of exchange between political actors and the music industry ecosystem.

18/03/2024

GDC

San Francisco, Ca, USA

18/03/2024

The Game Developers Conference (GDC) is an annual event held in San Francisco that brings together game developers, industry professionals, and enthusiasts to share knowledge, showcase new technologies, and discuss the latest trends in the gaming industry

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.