Cultureel erfgoed analyseren met AI

During this study day for specialists in cultural heritage, several experts explain how they apply artificial intelligence to analyze cultural heritage and make it accessible. What is possible today, and what does the future hold? Are there dangers? Moderator Bart Magnus from Meemoo will lead the dialogue.

25/03/2022

This article belongs to the following project:

Scan4Stories

Today's heritage visitor is looking for unique experiences. To shape these experiences, strong stories and technological innovation are essential. However,...

Where:

Koninklijke Bibliotheek van België, Brussels, Belgium

Other events:

10/04/2024

The maturity of 5G: Is it time to talk about 6G?

Online

10/04/2024

As the maturity of 5G looms large, the question arises: Is it time to talk about 6G? This event will dive deep into the transformative potential of digital connectivity in live broadcasting and streaming. In this session, industry pioneers will discuss the dynamic landscape of content production and distribution, propelled by 5G technology. What is the potential of connective technology to deliver new experiences to consumers and to transform existing workflows?

24/11/2024

Dag van de wetenschap

The Penta, Kortrijk, Belgium

24/11/2024

Science Day is an initiative of the Flemish government, which makes Science Day an annual event. The Day of Science is coordinated by the Association of Attractions & Museums – Riebedebie.be and organized in collaboration with the associations of Flemish universities and colleges, scientific institutions and associations, museums, companies and federations.

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.