Serious Game as Educational Tool: Fire Prevention

Developed in collaboration with AZ Groeninge and supported by the European Social Fund (ESF), this project explored how serious games can be used to strengthen fire prevention training within a healthcare environment. The goal was not only to create an engaging digital training tool, but also to investigate how game-based learning can improve knowledge retention and participation across a diverse workforce. The resulting serious game allows hospital staff to follow fire prevention training tailored to their professional role, including doctors, nurses, managers, technical staff, kitchen personnel, and care workers. Through a combination of information modules, practical scenarios, quizzes, and interactive 3D simulations, participants learn how to respond effectively to fire-related incidents in their work environment.

User-Centred Design in a Complex Environment

One of the project’s key challenges was the wide variety of users, ranging from highly technical staff to employees with little experience using digital tools. To address this, the development process relied heavily on co-creation and user research.

Through interviews, surveys, observations, and workshops, the team developed personas representing different staff profiles and involved them throughout the design process. Paper prototyping and iterative playtesting helped shape the gameplay, interface, and learning experience, ensuring the final product remained accessible and relevant to its intended audience.

Research, Training, and Long-Term Impact

Beyond the development of the serious game itself, the project generated valuable insights into the design of educational games for professional training contexts. Testing demonstrated measurable improvements in fire prevention knowledge, particularly for topics covered directly within the game.

The project also resulted in a roadmap for serious game development, documenting best practices for user involvement, co-creation, and educational game design. In addition, the game was connected to a Learning Management System (LMS), enabling organisations to monitor learning outcomes, support certification processes, and integrate game-based learning into broader training programmes.

By combining research, user-centred design, and applied game development, the project demonstrated how serious games can become effective tools for safety training and professional education.

LATEST USE CASES

Fire Prevention Serious Game
Developed for AZ Groeninge as part of the broader Serious Game as Educational Tool for Safety and Prevention project, this serious game transforms traditional fire prevention training into an interactive and engaging learning experience. Designed as a browser-based training tool, the game helps hospital staff learn how to prevent, recognize, and respond to fire-related incidents in a safe virtual environment.