AI in Digital Arts, Game Dev & Entertainment #2

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Jeff Luyten (Uncanny): AI to enhance digital creativity – Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design – Dylan De Waele (Howest DAE Research): Immersive Live Visuals – Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”

05/06/2024

This article belongs to the following project:

AI-UPD8

Inspiring and advising on the use of AI in game, film, media, communication and marketing contexts....

Where:

Hangar K, Kortrijk, Belgium

Other events:

02/09/2024

NIME 2024 Conference

Utrecht, The Netherlands

02/09/2024

The International Conference on New Interfaces for Musical Expression gathers researchers and musicians from all over the world to share their knowledge and late-breaking work on new musical interface design. The conference started out as a workshop at the Conference on Human Factors in Computing Systems (CHI) in 2001. Since then, an annual series of international conferences have been held around the world, hosted by research groups dedicated to interface design, human-computer interaction, and computer music.

15/11/2023

Unite 2023

Amsterdam, The Netherlands

15/11/2023

For the first time in four years, our popular Unite conference is back, live and in person. Whether you’re new to Unity, a seasoned pro, or just curious about our real-time 3D technology, Unite 2023 will celebrate the vibrant Unity community in all its glory. We have an exciting agenda planned that covers everything games, including our renowned Keynote – full of inspiring content, crowd-pleasing announcements, and walk-ons from people behind some of your favorite games. During the day, there’ll be 30+ deep-dive technical sessions organized into four tracks – Ecosystem, AI, Multiplayer, and Growth. Our team will be spotlighting the latest Unity tools and features, demonstrating timesaving workflows, sharing proven strategies for ensuring game success, and giving you a sneak peek of what’s coming soon. Members of the Unity community, including developers from top studios, will be highlighting how they use Unity to achieve amazing games and experiences and run them on multiple platforms.

09/12/2021

PROCEDURAL 3D Closing Event

Online

09/12/2021

The research group of the Digital Arts & Entertainment (Howest) programme is organising an online closing event on Thursday 9 december as part of their research project on the potential of procedural techniques for the development of 3D content. Together with a number of (international) guest speakers, our researchers explain the possibilities of using procedural 3D in your pipeline. Our guest speakers are known for their use of procedural techniques in the entertainment sector or industry 4.0 and for their extensive knowledge in working with procedural 3D. The program includes: • An overview of the possibilities of procedural techniques for 3D content and how you can set up such a pipeline. • Procedurele workflows for the creation of Digital Twins in Unity3D. • The use of procedural materials in industry and entertainment. • Possibilities of combining procedural techniques and AI. • An overview of how to create soft body simulations.