EVENTS

Good Governance and Law in Sport

17/11/2022
– 18/11/2022
Hall O, Lunex University, Differdange, Luxemburg
The business of sport is always evolving, confronting sports organisations with new challenges every day. To cope with these challenges, further development of the roles of sport managers is greatly needed. To meet this need, LUNEX is actively working on ongoing research projects in the field of sport, which includes a significant European project: Sport Good Governance Game (SG3). Supported by the UNESCO Chair, the Good Governance and Law in Sport Conference helps different sports organisations and governmental agencies, by providing clarity on sports governance and the legal environment in both Luxembourg and Europe.

Houdini HIVE Education/Studio edition

30/11/2021
Online
Join us at the Houdini HIVE: Education/Studio Edition to hear from leaders at the top schools, who are creating programs to foster high quality, hireable talent – and hear from the studios on what they’re looking for when hiring. The Houdini Education Program is thrilled to support these discussions and the strengthening of relationships between academia and industry.

VP Gathering ’24

03/04/2024
– 04/04/2024
Breda University, The Netherlands
Breda University of Applied Sciences is hosting a series of talks in the field of virtual productions to present the latest innovations in this up-and-coming field and to discuss the advantages and challenges it brings with it. The conference is open to industry, professionals, and students in the field of Film Production, Pre and Post Vis, Volumes, Motion Capture, Special Effects, the usage of Game Technology and everything in between. The conference is a great place to meet employers and experts in the field of production, whilst also helping those who are looking for a new challenge or a change in their career. During the day there will be many networking opportunities. We have tried to create an informal setting in which it is easier to talk with your future employee or future employer.

Private AI

28/03/2024
Howest, Campus Kortrijk Weide – The Penta Sint-Martens-Latemlaan 1B · Kortrijk, Belgium
Private AI will dive into the added value, implementation & ethics of private LLMs for your company. During this event we want to immerse you in the world of language models to inspire you about how you can ethically set up these AI models in-house and link your own data to them to maximize the possible economic impact of this technology.

Everything Procedural 2024

15/04/2024
– 19/04/2024
Breda University, The Netherlands
From Monday April 15 to Friday April 19 2024 Breda University of Applied Sciences will host the Everything Procedural Conference for a variety of lectures, talks, demonstrations and masterclasses in the field of procedural content generation for games on our beautiful campus. The event offers many opportunities to meet and share knowledge with fellow developers.

Storycon

18/04/2024
Kinepolis, Gent, Belgium
Storycon is a one-day conference organized by the Flanders Audiovisual Fund (VAF) that focuses fully on the intricacies and craftsmanship of storytelling across different media forms such as movies, series, video games and podcasts. The aim of the conference is to inspire professional as well as aspiring audiovisual and video game storytellers to reflect on the art of storytelling and to explore different media to express their ideas.

GDC

18/03/2024
– 22/03/2024
San Francisco, Ca, USA
The Game Developers Conference (GDC) is an annual event held in San Francisco that brings together game developers, industry professionals, and enthusiasts to share knowledge, showcase new technologies, and discuss the latest trends in the gaming industry

Testerep Closing Event

05/11/2025
SILT Middelkerke, Belgium
The TESTEREP Closing Conference is a multidisciplinary event held at Silt Middelkerke, marking the conclusion of a multi-year research project into the lost island of Testerep. The conference brings together scientists, archaeologists, coastal researchers, and digital media specialists to present new insights into the region’s ancient coastal landscapes and how they evolved over time.

The creative edge: exploring AI’s light and shadow

11/12/2025
Wintercircus
This event focuses on the current state of AI in the creative sector. You will get an update from speakers from the field (advertising, digital marketing, media and entertainment) who will share their vision and approach. There will also be a professor addressing the ethical issues surrounding AI, an expert diving deeper into Dutch LLMs, and a look at how AI is viewed in China. We will discuss the opportunities, the limitations, the legal side, and how you as a creative agency or marketing team can prepare your workflow for AI applications. So you’ll go home after the event with concrete insights and fresh inspiration to get your organization ready for the future.

AI in Digital Arts, Game Dev & Entertainment #5

02/10/2025
Pixel Nexus
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: -Jarne Van den Herrewegen (Datameister) 3D Generative AI: Image-based 3D reconstruction – Dr. ir. Hannes Mareen (IDLab, Ghent University) Fake Images: Creation, Detection, and Implications – Kyan Nnamadim (VRT) AI as the Ultimate Creative Partner

AI in Digital Arts, Game Dev & Entertainment #4

13/03/2025
Datameister HQ – Gent
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: -Jarne Van den Herrewegen (Datameister) 3D Generative AI: Image-based 3D reconstruction – Dr. ir. Hannes Mareen (IDLab, Ghent University) Fake Images: Creation, Detection, and Implications – Kyan Nnamadim (VRT) AI as the Ultimate Creative Partner

VMX Closing Event

27/11/2024
Wintercircus, Ghent, Belgium
After two years, our VLAIO TETRA Virtual Music Experiences project has been completed. We investigated which technology works in a music context and which does not, we gained valuable insights into possible future developments, we inspired players from the music industry, involved many students and shared our findings with you at home and abroad. First of all, we would like to thank you for your involvement and feedback throughout the process. On Wednesday, November 27, we will officially close VMX in Club Wintercircus (Ghent). We go over all the results again and present our final use case: a VR experience in which we take users into digital copies of two concert halls (each with their own acoustics) while they listen and watch a piano performance by the metahuman. version by Tom Beghin (Orpheus Institute). The researchers will explain the how and what in detail during this final event, and you can of course also test the VR experience yourself.