EVENTS

RUN-EU Innovation Meets Regions on Blue Economy at IPLeiria

25/05/2026
– 31/05/2026
Peniche, Portugal
RUN-EU Innovation Meets Regions on Blue Economy will take place in Peniche, Portugal, from 26–29 May 2026, hosted by IPLeiria’s School of Tourism and Maritime Technology (ESTM). The event supports RUN-EU’s goal of strengthening the role of European universities in regional development by connecting research, innovation, sustainability, tourism, and public policy. Focused on the Blue Economy, the event will bring together policymakers, universities, researchers, businesses, entrepreneurs, and regional stakeholders to explore how innovation can support more sustainable, resilient, and inclusive regional growth. Positioned as a living laboratory for blue innovation, Peniche showcases the connection between marine resources, tourism, scientific knowledge, local communities, and sustainable development. The region’s links to the Berlengas Biosphere Reserve, fishing traditions, and emerging blue economy ecosystems highlight its role as a growing hub for sustainable coastal innovation. The programme will run alongside the RUN-EU Student Research Colloquium, the Conference on Blue Economy, and the Peniche Biennial of the Sea, creating opportunities for collaboration, knowledge exchange, and regional impact.

WorkSmarter 2026

04/06/2026
Planet Group Arena
DAE Research toont een demo van het AVATALK project op de stand van Howest onderzoek op hét businessfestival van het jaar voor ondernemers, agencies en accountants die slimmer willen werken. Georganiseerd door Teamleader en Yuki.

Razor Reel Flanders Film Festival AI Day

28/10/2025
Sint-Lodewijkscollege in Bruges, Belgium
DAER will be presenting Demo’s of accessible AI tools, a photobooth that creates videos of attendees in genre film settings, and moderating a panel on AI. For more info on the event itself, please consult Razor Reel’s website.

Immersive Music Day – “The Immersive Space”

24/04/2025
Hasselt, Belgium
A day dedicated to immersive music, organized by PXL-Music Research. Talks by internationally renowned speakers, immersive concerts, and workshops by Amptec, Dolby, DPA, Sennheiser, Klang, d&b, Neumann & Dear VR. We want to inspire the music industry and all its stakeholders with the limitless possibilities, beauty, and emotional impact of immersive music, both live in the concert hall and online via streaming platforms. This includes in-depth, specialized talks as well as hands-on workshops and crash courses on immersive music. Our goal is not only to inspire but also to guide, share knowledge, and bridge the gap between creativity and technology. Immersive music offers a completely new dimension to the listening experience, but fully unlocking its potential requires collaboration between artists, engineers, and industry partners. With this initiative, we aim to lower the threshold and pave the way for innovative and immersive music productions.

TESTEREP en het verzonken Oostende

21/12/2024
– 20/04/2025
Venetiaanse gaanderijen, Oostende, Belgium
The trading city of Ostend once flourished at the eastern end of ‘Testerep’. But in 1394 disaster struck: the Saint Vincent storm destroyed the city, which disappeared into the water. The old city comes alive before your eyes through striking visualizations. This exhibition tells the story of survival and reconstruction, and how the dynamics of the sea have shaped lives on our coast over the centuries. Go back in time and be amazed by historical artifacts and innovative soil scans. Isabella and Willem, residents of old Ostend, take the youngest visitors in tow in an exciting escape game. You can also help build a LEGO model of old Ostend. A science exhibition for young and old, where experience is central.

Siggraph 2023

06/08/2023
– 10/08/2023
Los Angeles Convention Center, LA, USA
Like the Atomic Age of yesterday, the Information Age of today, and the Imagination Age of tomorrow, SIGGRAPH represents a near-perfect timeline of discovery and advancement in the computer graphics world. For 50 years, the conference has ushered in new breakthroughs, bolstered a community of perpetual dreamers, and mapped a future where exponential innovation isn’t just possible — it’s inevitable. With that in mind, SIGGRAPH is more than a passive highlight of yesteryear. It’s a system that transcends time, where energy and inspiration continuously coalesce to drive infinite advancement. Celebrating 50 years of our conference presents the opportunity to recognize 2023 as the Age of SIGGRAPH, a living era in the conference legacy that honors the full chronology of the industry, the community, and the organization — then, now, and far into the future.

FMX 2023

25/04/2023
– 27/04/2023
Haus der Wirtschaft, Stuttgart, Germany
Every spring, media creators share insights into the latest creative developments of their productions and present cutting-edge tools and pipelines, fascinating real time technologies and innovative business models as part of the FMX Conference program. Over the years, thousands of speakers have entered the FMX stage to share their insights into the world of animation, effects, interactive and immersive media.

Everything Procedural 2023

21/04/2023
Breda University, The Netherlands
Breda University of Applied Sciences is the host of the Everything Procedural Conference. An event for a variety of lectures, talks, demonstrations and masterclasses in the field of procedural content generation for games on our beautiful campus. The event offers many opportunities to meet and share knowledge with fellow developers. The first Everything Procedural Conference took place in 2016. In the years since we have gained strong recognition as a leading conference in the field of procedural content for games.

VP Gathering ’23

09/03/2023
Breda University, The Netherlands
The VP Gathering is a conference that brings together professionals and students from the film, television, and video game industries to discuss and showcase the latest developments and technologies related to virtual production. This conference is open to industry professionals, students, and anyone with an interest in the field.

Cultureel erfgoed analyseren met AI

25/03/2022
Koninklijke Bibliotheek van België, Brussels, Belgium
During this study day for specialists in cultural heritage, several experts explain how they apply artificial intelligence to analyze cultural heritage and make it accessible. What is possible today, and what does the future hold? Are there dangers? Moderator Bart Magnus from Meemoo will lead the dialogue.

VMX Closing Event

27/11/2024
Wintercircus, Ghent, Belgium
After two years, our VLAIO TETRA Virtual Music Experiences project has been completed. We investigated which technology works in a music context and which does not, we gained valuable insights into possible future developments, we inspired players from the music industry, involved many students and shared our findings with you at home and abroad. First of all, we would like to thank you for your involvement and feedback throughout the process. On Wednesday, November 27, we will officially close VMX in Club Wintercircus (Ghent). We go over all the results again and present our final use case: a VR experience in which we take users into digital copies of two concert halls (each with their own acoustics) while they listen and watch a piano performance by the metahuman. version by Tom Beghin (Orpheus Institute). The researchers will explain the how and what in detail during this final event, and you can of course also test the VR experience yourself.

AI in Digital Arts, Game Dev & Entertainment #3

18/09/2024
VRT – Brussel
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Glenn van Waesberghe (DAE Research) SIGGRAPH round-up: all the best of SIGGRAPH 2024 – Glenn Van Wallendael & Bert Ramlot (UGent IDLab-MEDIA) Towards Immersive Video – Gregg Young (VRT Innovation) Game engines @ VRT

Immersive concert: WITT + Pothamus

28/06/2024
AB Club, Brussels, Belgium
AB is building the music club of the future together with PXL-Music and DAE Research. For the WITT and Pothamus concerts, we are installing an immersive audio and video system in our AB Club for the first time. With speakers at the front, back, left, right and at the top of the room, we imitate how we naturally experience sound, namely 360°. We also explore how artists can create visuals for a live set using artificial intelligence. Together with WITT and Pothamus we are creating an exclusive show that fully explores the creative boundaries of immersive audio and video. The result is a rich and intense listening experience.

RideAR and Summer Drinks

26/06/2024
Nelson Mandelaplein 17, 8500 Kortrijk
During RideAR the technology of the interactive skate-application will be explained and showcased. Thanks to the support of Skate Vlaanderen, Sport Vlaanderen, Howest, DAE Research, DAE Studios and JC Tranzit we can organize this event and use it as an opportunity to inspire you.

AI in Digital Arts, Game Dev & Entertainment #2

05/06/2024
Hangar K, Kortrijk, Belgium
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Jeff Luyten (Uncanny): AI to enhance digital creativity – Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design – Dylan De Waele (Howest DAE Research): Immersive Live Visuals – Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”