EVENTS

VLIZ Marine Science Day 2024

06/03/2024
De Grote Post, Oostende, Belgium
This year’s VLIZ Marine Science Day dedicated to the EU Mission Ocean and framed withing the Belgian EU Presidency and the UN Ocean Decade. This edition of the VLIZ Marine Science Day will be a very special one, as VMSD 2024 formally frames the Belgian presidency of the Council of the European Union. This European and international dimension is reflected in the overarching themes of the day: this edition will be firmly rooted in the EU Mission Ocean and the global perspective of the UN Ocean Decade. Renowned personalities such as Mission Ocean co-lead John Bell and esteemed diver-explorer Paul Rose will deliver keynote speeches, setting the stage for a diverse program encompassing interactive sessions, presentations, and poster sessions. Covering a wide spectrum of topics – from marine biology to cutting-edge marine technology and policy – interactive and immersive sessions will offer valuable insights and foster meaningful exchanges. Participants from academia, government agencies, non-profit organizations, industry, and the public sector will have ample opportunities to engage, learn, and contribute to the goals of Mission Ocean and the UN Ocean Decade.

UNWRAP 2023

12/10/2023
– 14/10/2023
Nelson Mandelaplein 2, Kortrijk, Belgium
The UNWRAP Industry Days bring together professionals in the game, music, film and media industry. The Digital Entertainment Conference showcases the latest trends in games, music, film, media and -moreover- the untapped potential of their crossovers. The career fair connects job seekers with companies on the look-out for skills, while networking events are the seed of awesome collaborations. Add afterparties and concerts to that mix and you’ll have the ideal setting for industry professionals to unwind while working hard on their future projects.

Good Governance and Law in Sport

17/11/2022
– 18/11/2022
Hall O, Lunex University, Differdange, Luxemburg
The business of sport is always evolving, confronting sports organisations with new challenges every day. To cope with these challenges, further development of the roles of sport managers is greatly needed. To meet this need, LUNEX is actively working on ongoing research projects in the field of sport, which includes a significant European project: Sport Good Governance Game (SG3). Supported by the UNESCO Chair, the Good Governance and Law in Sport Conference helps different sports organisations and governmental agencies, by providing clarity on sports governance and the legal environment in both Luxembourg and Europe.

Houdini HIVE Education/Studio edition

30/11/2021
Online
Join us at the Houdini HIVE: Education/Studio Edition to hear from leaders at the top schools, who are creating programs to foster high quality, hireable talent – and hear from the studios on what they’re looking for when hiring. The Houdini Education Program is thrilled to support these discussions and the strengthening of relationships between academia and industry.

Playgrounds: The Art Department

21/03/2025
Het Klokgebouw, Eindhoven
Fest and conference focussing on the design process and craftsmanship in film, animation and games. In 2025 The Art Department will return to industrial venue Klokgebouw with a program packed with artist talks, demos, screenings, live sketching sessions, portfolio reviews, recruitment and so much more! A playground for the creative industry.

Brussels Houdini User Group Meetup

27/02/2025
Kortrijk
The Brussels Houdini User Group (BruHUG) is a community for people interested in the procedural 3D software Houdini. The group welcomes users of all skill levels, from experts to beginners. Its members include visual effects artists, animators, game developers, modellers, VR creators, and motion graphics artists. While the primary focus is on Houdini, discussions also encompass related 3D software and game engine tools.

Audio Developer Conference 2024

11/11/2024
– 13/11/2024
Bristol, UK
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.

NIME 2024 Conference

02/09/2024
– 07/09/2024
Utrecht, The Netherlands
The International Conference on New Interfaces for Musical Expression gathers researchers and musicians from all over the world to share their knowledge and late-breaking work on new musical interface design. The conference started out as a workshop at the Conference on Human Factors in Computing Systems (CHI) in 2001. Since then, an annual series of international conferences have been held around the world, hosted by research groups dedicated to interface design, human-computer interaction, and computer music.

Unity Unite 2024

18/09/2024
– 20/09/2024
Palau de Congressos de Catalunya, Barcelona
Unite is Unity’s annual conference that brings together game developers, artists, and others from the Unity community. In 2024, we are holding it in Barcelona, Spain. Attendees from around the world, and of all skill levels and interests, will engage in deep dives and breakout sessions, have exciting networking opportunities, and be the first to hear the latest Unity announcements.

AI in Digital Arts, Game Dev & Entertainment #1

10/04/2024
The Boldhouse, Gent, Belgium
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Glenn van Waesberghe (Howest DAE Research): Text-to-Image: Deep Dive – Ruben Verhack (Datameister): AI-Driven Breakthroughs in Image-Based Rendering: Light Fields, SMoE, Gaussian Splatting, NeRFs and beyond – Vince Buyssens (Starhaven). Helping brands align their talent with the transformative power of AI.

AI in Production Closing Event

08/12/2022
The Square, Luipaardstraat 12a, Kortrijk, Belgium
This event is the result of TETRA AI in Production, a 2-year research project focusing on how AI can be used in game, VFX and animation production. Our researchers have closely followed the developments of AI over the past 3 years. We are excited to continue sharing this knowledge with our steering committee and with anyone interested in developments in this area!

PROCEDURAL 3D Closing Event

09/12/2021
Online
The research group of the Digital Arts & Entertainment (Howest) programme is organising an online closing event on Thursday 9 december as part of their research project on the potential of procedural techniques for the development of 3D content. Together with a number of (international) guest speakers, our researchers explain the possibilities of using procedural 3D in your pipeline. Our guest speakers are known for their use of procedural techniques in the entertainment sector or industry 4.0 and for their extensive knowledge in working with procedural 3D. The program includes: • An overview of the possibilities of procedural techniques for 3D content and how you can set up such a pipeline. • Procedurele workflows for the creation of Digital Twins in Unity3D. • The use of procedural materials in industry and entertainment. • Possibilities of combining procedural techniques and AI. • An overview of how to create soft body simulations.

Scan4Stories Closing Event

21/09/2021
De Lovie, Krombeekseweg 82, Poperinge, Belgium
What can storytelling and immersive technology such as Augmented, Virtual and Mixed Reality mean for the heritage sector? The TETRA project Scan4Stories tried to find an answer to this question. During the final event, the findings of the research project will be presented and you will have the opportunity to test out the various prototypes. Are you looking for new ways to tell heritage stories? Are you considering getting started with immersive technology soon? Are you fascinated by the subject but do you still have many questions? Is all this new to you? Then be inspired during the closing event! You will have the opportunity to test practical examples, try prototypes, follow one of the workshops, get in touch with technology partners and exchange ideas during a networking moment.

SIVAR Slotevent

12/09/2018
The Level, Kortrijk, Belgium
With this “Sector Innovating Virtual & Augmented Reality” project, partners and external organizations are guided in defining this added value in their current workflow. The project consists of two parts: a first part aimed at developing concrete proofs of concept where VR and AR technology is applied within the industrial sector and a second part aimed at a broader knowledge transfer for partners from other sectors.