EVENTS

Good Governance and Law in Sport

17/11/2022
– 18/11/2022
Hall O, Lunex University, Differdange, Luxemburg
The business of sport is always evolving, confronting sports organisations with new challenges every day. To cope with these challenges, further development of the roles of sport managers is greatly needed. To meet this need, LUNEX is actively working on ongoing research projects in the field of sport, which includes a significant European project: Sport Good Governance Game (SG3). Supported by the UNESCO Chair, the Good Governance and Law in Sport Conference helps different sports organisations and governmental agencies, by providing clarity on sports governance and the legal environment in both Luxembourg and Europe.

Houdini HIVE Education/Studio edition

30/11/2021
Online
Join us at the Houdini HIVE: Education/Studio Edition to hear from leaders at the top schools, who are creating programs to foster high quality, hireable talent – and hear from the studios on what they’re looking for when hiring. The Houdini Education Program is thrilled to support these discussions and the strengthening of relationships between academia and industry.

NIME Convention 2026

23/06/2026
– 27/06/2026
Loughborough University London Campus
International conference and festival dedicated to New Interfaces for Musical Expression (NIME), bringing together researchers, artists, musicians, designers, and technologists exploring the future of music, interaction, and creative technology. NIME 2026 featured research presentations, performances, workshops, installations, and demonstrations showcasing innovative digital musical instruments, AI-driven creative tools, and experimental interactive experiences. A unique meeting place for the global creative technology and research community.

Workshop ‘Train the Trainer’

18/05/2026
– 21/05/2026
Breda, University of Applied Sciences
For VPSN2 the workshop, ‘Train the Trainer’, was organized to direct, shoot and experiment with their own short film to explore the possibilities of virtual production.

Virtual Production Gathering 2026

14/04/2026
– 16/04/2026
Breda University of Applied Sciences
As part of its ongoing research and knowledge exchange activities, we attended the Virtual Production Gathering 2026 at Breda University of Applied Sciences in the Netherlands. The event brought together educators, industry professionals, students, and virtual production enthusiasts to explore the latest developments in the field. Through keynote speeches, masterclasses, panel discussions, and networking opportunities, we gained valuable insights and strengthened connections within the virtual production community.

Nordic Game 2026

26/03/2026
– 29/05/2026
Slagthuset
Nordic Games 2026 is a celebration of gaming, creativity, and innovation, bringing together developers, players, creators, and industry professionals. Discover new games, explore emerging technologies, meet fellow gaming enthusiasts, and experience the latest trends shaping the future of interactive entertainment.

Playgrounds: The Art Department

21/03/2025
Het Klokgebouw, Eindhoven
Fest and conference focussing on the design process and craftsmanship in film, animation and games. In 2025 The Art Department will return to industrial venue Klokgebouw with a program packed with artist talks, demos, screenings, live sketching sessions, portfolio reviews, recruitment and so much more! A playground for the creative industry.

VMX Closing Event

27/11/2024
Wintercircus, Ghent, Belgium
After two years, our VLAIO TETRA Virtual Music Experiences project has been completed. We investigated which technology works in a music context and which does not, we gained valuable insights into possible future developments, we inspired players from the music industry, involved many students and shared our findings with you at home and abroad. First of all, we would like to thank you for your involvement and feedback throughout the process. On Wednesday, November 27, we will officially close VMX in Club Wintercircus (Ghent). We go over all the results again and present our final use case: a VR experience in which we take users into digital copies of two concert halls (each with their own acoustics) while they listen and watch a piano performance by the metahuman. version by Tom Beghin (Orpheus Institute). The researchers will explain the how and what in detail during this final event, and you can of course also test the VR experience yourself.

AI in Digital Arts, Game Dev & Entertainment #3

18/09/2024
VRT – Brussel
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Glenn van Waesberghe (DAE Research) SIGGRAPH round-up: all the best of SIGGRAPH 2024 – Glenn Van Wallendael & Bert Ramlot (UGent IDLab-MEDIA) Towards Immersive Video – Gregg Young (VRT Innovation) Game engines @ VRT

Immersive concert: WITT + Pothamus

28/06/2024
AB Club, Brussels, Belgium
AB is building the music club of the future together with PXL-Music and DAE Research. For the WITT and Pothamus concerts, we are installing an immersive audio and video system in our AB Club for the first time. With speakers at the front, back, left, right and at the top of the room, we imitate how we naturally experience sound, namely 360°. We also explore how artists can create visuals for a live set using artificial intelligence. Together with WITT and Pothamus we are creating an exclusive show that fully explores the creative boundaries of immersive audio and video. The result is a rich and intense listening experience.

RideAR and Summer Drinks

26/06/2024
Nelson Mandelaplein 17, 8500 Kortrijk
During RideAR the technology of the interactive skate-application will be explained and showcased. Thanks to the support of Skate Vlaanderen, Sport Vlaanderen, Howest, DAE Research, DAE Studios and JC Tranzit we can organize this event and use it as an opportunity to inspire you.

AI in Digital Arts, Game Dev & Entertainment #2

05/06/2024
Hangar K, Kortrijk, Belgium
A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Jeff Luyten (Uncanny): AI to enhance digital creativity – Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design – Dylan De Waele (Howest DAE Research): Immersive Live Visuals – Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”