Opening night Scienceville

For the second year in a row, ScienceVille presents recent scientific documentaries that really must be seen. There are also panel discussions, workshops, debates, ScienceVille for Kids, the award for Best Scientific Documentary and the visit of Nobel Prize winner Prof. Kip Thorne. Opening ScienceVille, supervised by Jacotte Brokken, is three short documentaries, two of which were produced by the festival itself.

21/03/2024

This article belongs to the following project:

Testerep

The Flemish coast has a long and complex history. The modern landscape is the result of the interaction between both...

Where:

Kinepolis, Leuven, Belgium

Other events:

03/11/2024

Unwrap 2024

Kortrijk weide, Belgium

03/11/2024

For the fourth year in a row, UNWRAP explores the applications of entertainment technology across the game, music, film and media industries, and the untapped potential of their crossover. UNWRAP is not just an event; it’s a celebration of the fusion between creativity and technology. A real festival where music performances collide with talks and networking with the obligatory Belgian beer.

21/12/2024

TESTEREP en het verzonken Oostende

Venetiaanse gaanderijen, Oostende, Belgium

21/12/2024

The trading city of Ostend once flourished at the eastern end of ‘Testerep’. But in 1394 disaster struck: the Saint Vincent storm destroyed the city, which disappeared into the water. The old city comes alive before your eyes through striking visualizations. This exhibition tells the story of survival and reconstruction, and how the dynamics of the sea have shaped lives on our coast over the centuries. Go back in time and be amazed by historical artifacts and innovative soil scans. Isabella and Willem, residents of old Ostend, take the youngest visitors in tow in an exciting escape game. You can also help build a LEGO model of old Ostend. A science exhibition for young and old, where experience is central.

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.