AI in Digital Arts, Game Dev & Entertainment #1

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Glenn van Waesberghe (Howest DAE Research): Text-to-Image: Deep Dive – Ruben Verhack (Datameister): AI-Driven Breakthroughs in Image-Based Rendering: Light Fields, SMoE, Gaussian Splatting, NeRFs and beyond – Vince Buyssens (Starhaven). Helping brands align their talent with the transformative power of AI.

10/04/2024

This article belongs to the following project:

AI-UPD8

Inspiring and advising on the use of AI in game, film, media, communication and marketing contexts....

Where:

The Boldhouse, Gent, Belgium

Other events:

15/11/2023

Unite 2023

Amsterdam, The Netherlands

15/11/2023

For the first time in four years, our popular Unite conference is back, live and in person. Whether you’re new to Unity, a seasoned pro, or just curious about our real-time 3D technology, Unite 2023 will celebrate the vibrant Unity community in all its glory. We have an exciting agenda planned that covers everything games, including our renowned Keynote – full of inspiring content, crowd-pleasing announcements, and walk-ons from people behind some of your favorite games. During the day, there’ll be 30+ deep-dive technical sessions organized into four tracks – Ecosystem, AI, Multiplayer, and Growth. Our team will be spotlighting the latest Unity tools and features, demonstrating timesaving workflows, sharing proven strategies for ensuring game success, and giving you a sneak peek of what’s coming soon. Members of the Unity community, including developers from top studios, will be highlighting how they use Unity to achieve amazing games and experiences and run them on multiple platforms.

02/09/2024

NIME 2024 Conference

Utrecht, The Netherlands

02/09/2024

The International Conference on New Interfaces for Musical Expression gathers researchers and musicians from all over the world to share their knowledge and late-breaking work on new musical interface design. The conference started out as a workshop at the Conference on Human Factors in Computing Systems (CHI) in 2001. Since then, an annual series of international conferences have been held around the world, hosted by research groups dedicated to interface design, human-computer interaction, and computer music.

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.