Playgrounds: The Art Department

Fest and conference focussing on the design process and craftsmanship in film, animation and games. In 2025 The Art Department will return to industrial venue Klokgebouw with a program packed with artist talks, demos, screenings, live sketching sessions, portfolio reviews, recruitment and so much more! A playground for the creative industry.

21/03/2025

Where:

Het Klokgebouw, Eindhoven

Other events:

30/05/2024

Online Webinar: Exploring the intersection of 5G and media innovation

Online

30/05/2024

Step into the forefront of innovation with this webinar hosted by the Media XR and 5G Living Lab Project, a collaborative effort between Howest and AP University of Applied Sciences, funded by Flanders innovation & entrepreneurship – VLAIO. Our aim? To showcase the possibilities of new XR content, advertising, and cross-media formats enabled by 5G technology to Flemish (sport) media companies, XR and advertising agencies, event organizers, and telecom operators. Join us and our 5G-expert guest speakers as we explore the convergence of XR and 5G, opening doors to avenues of creativity and connectivity.

25/04/2023

FMX 2023

Haus der Wirtschaft, Stuttgart, Germany

25/04/2023

Every spring, media creators share insights into the latest creative developments of their productions and present cutting-edge tools and pipelines, fascinating real time technologies and innovative business models as part of the FMX Conference program. Over the years, thousands of speakers have entered the FMX stage to share their insights into the world of animation, effects, interactive and immersive media.

09/12/2021

PROCEDURAL 3D Closing Event

Online

09/12/2021

The research group of the Digital Arts & Entertainment (Howest) programme is organising an online closing event on Thursday 9 december as part of their research project on the potential of procedural techniques for the development of 3D content. Together with a number of (international) guest speakers, our researchers explain the possibilities of using procedural 3D in your pipeline. Our guest speakers are known for their use of procedural techniques in the entertainment sector or industry 4.0 and for their extensive knowledge in working with procedural 3D. The program includes: • An overview of the possibilities of procedural techniques for 3D content and how you can set up such a pipeline. • Procedurele workflows for the creation of Digital Twins in Unity3D. • The use of procedural materials in industry and entertainment. • Possibilities of combining procedural techniques and AI. • An overview of how to create soft body simulations.