Private AI

Private AI will dive into the added value, implementation & ethics of private LLMs for your company. During this event we want to immerse you in the world of language models to inspire you about how you can ethically set up these AI models in-house and link your own data to them to maximize the possible economic impact of this technology.

28/03/2024

This article belongs to the following project:

AI-UPD8

Inspiring and advising on the use of AI in game, film, media, communication and marketing contexts....

Where:

Howest, Campus Kortrijk Weide - The Penta Sint-Martens-Latemlaan 1B · Kortrijk, Belgium

Other events:

14/11/2025

Slotevent Blue Balance

VLIZ, Jacobsenstraat 1, 8400 Oostende

14/11/2025

Join us for the Blue BALANCE Slot Event, where citizens, researchers and policymakers come together to reflect on insights, experiences and future perspectives for a more sustainable Flemish coast. Discover key project outcomes, explore innovative engagement tools, and connect around new ways to shape the blue economy through dialogue, collaboration and shared understanding.

17/11/2022

Good Governance and Law in Sport

Hall O, Lunex University, Differdange, Luxemburg

17/11/2022

The business of sport is always evolving, confronting sports organisations with new challenges every day. To cope with these challenges, further development of the roles of sport managers is greatly needed. To meet this need, LUNEX is actively working on ongoing research projects in the field of sport, which includes a significant European project: Sport Good Governance Game (SG3). Supported by the UNESCO Chair, the Good Governance and Law in Sport Conference helps different sports organisations and governmental agencies, by providing clarity on sports governance and the legal environment in both Luxembourg and Europe.

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.