RideAR and Summer Drinks

During RideAR the technology of the interactive skate-application will be explained and showcased. Thanks to the support of Skate Vlaanderen, Sport Vlaanderen, Howest, DAE Research, DAE Studios and JC Tranzit we can organize this event and use it as an opportunity to inspire you.

26/06/2024

Where:

Nelson Mandelaplein 17, 8500 Kortrijk

Other events:

21/03/2024

FTI – FTR CONF

LandMarck, Weggevoerdenlaan 5, 8500 Kortrijk, Belgium

21/03/2024

FTR CONF focuses on the future of work and the blurring boundaries between home and office. During this event, visionaries share their perspectives on the future workplace, highlighting the impact of technologies such as gaming technology and the Apple Vision Pro. It also looks at the role of self-driving cars in work life and Gen Z’s changing views on work. This event offers a unique opportunity to gain insights into how the workplace will evolve in light of technological and societal changes.

10/04/2024

The maturity of 5G: Is it time to talk about 6G?

Online

10/04/2024

As the maturity of 5G looms large, the question arises: Is it time to talk about 6G? This event will dive deep into the transformative potential of digital connectivity in live broadcasting and streaming. In this session, industry pioneers will discuss the dynamic landscape of content production and distribution, propelled by 5G technology. What is the potential of connective technology to deliver new experiences to consumers and to transform existing workflows?

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.