Unite 2023

For the first time in four years, our popular Unite conference is back, live and in person. Whether you’re new to Unity, a seasoned pro, or just curious about our real-time 3D technology, Unite 2023 will celebrate the vibrant Unity community in all its glory. We have an exciting agenda planned that covers everything games, including our renowned Keynote – full of inspiring content, crowd-pleasing announcements, and walk-ons from people behind some of your favorite games. During the day, there’ll be 30+ deep-dive technical sessions organized into four tracks – Ecosystem, AI, Multiplayer, and Growth. Our team will be spotlighting the latest Unity tools and features, demonstrating timesaving workflows, sharing proven strategies for ensuring game success, and giving you a sneak peek of what’s coming soon. Members of the Unity community, including developers from top studios, will be highlighting how they use Unity to achieve amazing games and experiences and run them on multiple platforms.

15/11/2023

Where:

Amsterdam, The Netherlands

Other events:

21/12/2024

TESTEREP en het verzonken Oostende

Venetiaanse gaanderijen, Oostende, Belgium

21/12/2024

The trading city of Ostend once flourished at the eastern end of ‘Testerep’. But in 1394 disaster struck: the Saint Vincent storm destroyed the city, which disappeared into the water. The old city comes alive before your eyes through striking visualizations. This exhibition tells the story of survival and reconstruction, and how the dynamics of the sea have shaped lives on our coast over the centuries. Go back in time and be amazed by historical artifacts and innovative soil scans. Isabella and Willem, residents of old Ostend, take the youngest visitors in tow in an exciting escape game. You can also help build a LEGO model of old Ostend. A science exhibition for young and old, where experience is central.

21/09/2021

Scan4Stories Closing Event

De Lovie, Krombeekseweg 82, Poperinge, Belgium

21/09/2021

What can storytelling and immersive technology such as Augmented, Virtual and Mixed Reality mean for the heritage sector? The TETRA project Scan4Stories tried to find an answer to this question. During the final event, the findings of the research project will be presented and you will have the opportunity to test out the various prototypes. Are you looking for new ways to tell heritage stories? Are you considering getting started with immersive technology soon? Are you fascinated by the subject but do you still have many questions? Is all this new to you? Then be inspired during the closing event! You will have the opportunity to test practical examples, try prototypes, follow one of the workshops, get in touch with technology partners and exchange ideas during a networking moment.

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.