UNWRAP 2023

The UNWRAP Industry Days bring together professionals in the game, music, film and media industry. The Digital Entertainment Conference showcases the latest trends in games, music, film, media and -moreover- the untapped potential of their crossovers. The career fair connects job seekers with companies on the look-out for skills, while networking events are the seed of awesome collaborations. Add afterparties and concerts to that mix and you’ll have the ideal setting for industry professionals to unwind while working hard on their future projects.

12/10/2023

For the third consecutive year, get ready to embark on an exhilarating journey as UNWRAP takes the stage, bringing together the dynamic forces of the entertainment industry. This extraordinary event invites you to dive headfirst into the thrilling realm of games, music, film, media, and beyond, while uncovering the untapped potential that lies within their captivating crossovers.

UNWRAP is not just an event; it’s an electrifying celebration of the fusion between creativity and technology. Delve into the uncharted territory of cross-industry synergies, where the magic truly happens. Experience the thrill of being at the forefront of a revolution that will redefine the way we consume and interact with entertainment in the years to come.

So mark your calendars and get ready to be spellbound at UNWRAP As you join forces with visionaries, innovators, and enthusiasts from around the globe. Together, we’ll uncover the mysteries of tomorrow’s entertainment landscape, embracing its limitless potential and forging a path towards an exhilarating future. The stage is set, the speakers are poised, and the excitement is palpable. Get ready to UNWRAP your imagination!

Learn more and get your tickets at the official website:

Where:

Nelson Mandelaplein 2, Kortrijk, Belgium

Other events:

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.

30/05/2024

Online Webinar: Exploring the intersection of 5G and media innovation

Online

30/05/2024

Step into the forefront of innovation with this webinar hosted by the Media XR and 5G Living Lab Project, a collaborative effort between Howest and AP University of Applied Sciences, funded by Flanders innovation & entrepreneurship – VLAIO. Our aim? To showcase the possibilities of new XR content, advertising, and cross-media formats enabled by 5G technology to Flemish (sport) media companies, XR and advertising agencies, event organizers, and telecom operators. Join us and our 5G-expert guest speakers as we explore the convergence of XR and 5G, opening doors to avenues of creativity and connectivity.

12/02/2026

AI in Digital Arts, Game Dev & Entertainment #6

Lab of Tomorrow

12/02/2026

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: -Agathe Boudr (DAE Research) AI-Assisted Visual Production in Blue Balance – Tim Van Dingen (Boost Graphics) Gaussian Splatting & AI in Live Broadcasting – Panel: Perception and Future of AI Across Music, Gaming, and Live Entertainment with Jan Pauly, Brecht De Man, Martin de Ronde, Joris Corthout, Ruben Verhack