VP-Days 2024

Join us on February 8 or February 9 and be at the forefront of innovation in the world of Virtual Film Production. The VP-days conference is a chance for you to come and meet industry leaders and experts and explore cutting-edge technologies reshaping the cinematic landscape. From camera tracking to real-time content creation, the dark matter that is Colour Space and shooting car plates, this conference is a comprehensive dive into the exciting world of Virtual Film Production. Discover and experience the latest advancements, engage with industry leaders, and gain invaluable insights into the complexity of creating immersive cinematic experiences in a LED volume. Whether you’re a seasoned professional or an aspiring filmmaker, this conference covers a wide array of knowledge and expertise, illuminating the path towards the future of filmmaking.

08/02/2024

This article belongs to the following project:

Virtual Production

In 2024 we upgraded our greenkey studio to an in-camera VFX LED studio. In our internal PWO research project we...

Where:

VP Studio, AED Studios, Lint, Belgium

Other events:

26/06/2024

RideAR and Summer Drinks

Nelson Mandelaplein 17, 8500 Kortrijk

26/06/2024

During RideAR the technology of the interactive skate-application will be explained and showcased. Thanks to the support of Skate Vlaanderen, Sport Vlaanderen, Howest, DAE Research, DAE Studios and JC Tranzit we can organize this event and use it as an opportunity to inspire you.

11/11/2024

Audio Developer Conference 2024

Bristol, UK

11/11/2024

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.

17/08/2021

CoG 2021

Online / Copenhagen, Denmark

17/08/2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.