GDC

The Game Developers Conference (GDC) is an annual event held in San Francisco that brings together game developers, industry professionals, and enthusiasts to share knowledge, showcase new technologies, and discuss the latest trends in the gaming industry

18/03/2024

Where:

San Francisco, Ca, USA

Other events:

11/11/2024

Audio Developer Conference 2024

Bristol, UK

11/11/2024

ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new skills, and build a network that will support their career development. It is also aimed at showcasing academic research and facilitating collaborations between research and industry.

05/06/2024

AI in Digital Arts, Game Dev & Entertainment #2

Hangar K, Kortrijk, Belgium

05/06/2024

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Jeff Luyten (Uncanny): AI to enhance digital creativity – Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design – Dylan De Waele (Howest DAE Research): Immersive Live Visuals – Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”

09/12/2021

PROCEDURAL 3D Closing Event

Online

09/12/2021

The research group of the Digital Arts & Entertainment (Howest) programme is organising an online closing event on Thursday 9 december as part of their research project on the potential of procedural techniques for the development of 3D content. Together with a number of (international) guest speakers, our researchers explain the possibilities of using procedural 3D in your pipeline. Our guest speakers are known for their use of procedural techniques in the entertainment sector or industry 4.0 and for their extensive knowledge in working with procedural 3D. The program includes: • An overview of the possibilities of procedural techniques for 3D content and how you can set up such a pipeline. • Procedurele workflows for the creation of Digital Twins in Unity3D. • The use of procedural materials in industry and entertainment. • Possibilities of combining procedural techniques and AI. • An overview of how to create soft body simulations.