VP Gathering ’23

The VP Gathering is a conference that brings together professionals and students from the film, television, and video game industries to discuss and showcase the latest developments and technologies related to virtual production. This conference is open to industry professionals, students, and anyone with an interest in the field.

09/03/2023

This article belongs to the following project:

Virtual Production

In 2024 we upgraded our greenkey studio to an in-camera VFX LED studio. In our internal PWO research project we...

Where:

Breda University, The Netherlands

Other events:

06/08/2023

Siggraph 2023

Los Angeles Convention Center, LA, USA

06/08/2023

Like the Atomic Age of yesterday, the Information Age of today, and the Imagination Age of tomorrow, SIGGRAPH represents a near-perfect timeline of discovery and advancement in the computer graphics world. For 50 years, the conference has ushered in new breakthroughs, bolstered a community of perpetual dreamers, and mapped a future where exponential innovation isn’t just possible — it’s inevitable. With that in mind, SIGGRAPH is more than a passive highlight of yesteryear. It’s a system that transcends time, where energy and inspiration continuously coalesce to drive infinite advancement. Celebrating 50 years of our conference presents the opportunity to recognize 2023 as the Age of SIGGRAPH, a living era in the conference legacy that honors the full chronology of the industry, the community, and the organization — then, now, and far into the future.

09/12/2021

PROCEDURAL 3D Closing Event

Online

09/12/2021

The research group of the Digital Arts & Entertainment (Howest) programme is organising an online closing event on Thursday 9 december as part of their research project on the potential of procedural techniques for the development of 3D content. Together with a number of (international) guest speakers, our researchers explain the possibilities of using procedural 3D in your pipeline. Our guest speakers are known for their use of procedural techniques in the entertainment sector or industry 4.0 and for their extensive knowledge in working with procedural 3D. The program includes: • An overview of the possibilities of procedural techniques for 3D content and how you can set up such a pipeline. • Procedurele workflows for the creation of Digital Twins in Unity3D. • The use of procedural materials in industry and entertainment. • Possibilities of combining procedural techniques and AI. • An overview of how to create soft body simulations.

10/04/2024

AI in Digital Arts, Game Dev & Entertainment #1

The Boldhouse, Gent, Belgium

10/04/2024

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Glenn van Waesberghe (Howest DAE Research): Text-to-Image: Deep Dive – Ruben Verhack (Datameister): AI-Driven Breakthroughs in Image-Based Rendering: Light Fields, SMoE, Gaussian Splatting, NeRFs and beyond – Vince Buyssens (Starhaven). Helping brands align their talent with the transformative power of AI.