AI in Digital Arts, Game Dev & Entertainment #2

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Jeff Luyten (Uncanny): AI to enhance digital creativity – Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design – Dylan De Waele (Howest DAE Research): Immersive Live Visuals – Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”

05/06/2024

This article belongs to the following project:

AI-UPD8

Inspiring and advising on the use of AI in game, film, media, communication and marketing contexts....

Where:

Hangar K, Kortrijk, Belgium

Other events:

03/04/2024

VP Gathering ’24

Breda University, The Netherlands

03/04/2024

Breda University of Applied Sciences is hosting a series of talks in the field of virtual productions to present the latest innovations in this up-and-coming field and to discuss the advantages and challenges it brings with it. The conference is open to industry, professionals, and students in the field of Film Production, Pre and Post Vis, Volumes, Motion Capture, Special Effects, the usage of Game Technology and everything in between. The conference is a great place to meet employers and experts in the field of production, whilst also helping those who are looking for a new challenge or a change in their career. During the day there will be many networking opportunities. We have tried to create an informal setting in which it is easier to talk with your future employee or future employer.

08/10/2024

Future Forward

Living Tomorrow Innovation Campus - Brussels, Belgium

08/10/2024

Future Forward emerged from the Innovation Workgroups at Living Tomorrow. These workgroups identified a need for a platform where their collaborative efforts and groundbreaking innovations could be showcased in a practical, engaging manner.

08/12/2022

AI in Production Closing Event

The Square, Luipaardstraat 12a, Kortrijk, Belgium

08/12/2022

This event is the result of TETRA AI in Production, a 2-year research project focusing on how AI can be used in game, VFX and animation production. Our researchers have closely followed the developments of AI over the past 3 years. We are excited to continue sharing this knowledge with our steering committee and with anyone interested in developments in this area!