Generative AI: The struggle for control

“How do I get it to do what I need it to do? How do we control it?”. Generating images with text-to-image models is cool, but how do I get it to generate what’s in my mind?

Flanders AI Forum

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.

Speakers:
– Jeff Luyten (Uncanny): AI to enhance digital creativity
– Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design
– Dylan De Waele (Howest DAE Research): Immersive Live Visuals
– Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”

AI in Digital Arts, Game Dev & Entertainment #2

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.

Speakers:
– Jeff Luyten (Uncanny): AI to enhance digital creativity
– Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design
– Dylan De Waele (Howest DAE Research): Immersive Live Visuals
– Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”

AI-UPD8

Inspiring and advising on the use of AI in game, film, media, communication and marketing contexts.

OASIS

Innovating Film and VFX workflows through technologies like AI, virtual production, motion capture and photogrammetry.