Virtual Production
In 2024 we upgraded our greenkey studio to an in-camera VFX LED studio. In our internal PWO research project we continue to learn and improve our virtual production workflows.
Media XR & 5G
The objective of the Media XR and 5G project is to introduce Flemish media companies (TV, radio, print, online), XR and advertising agencies, event organizers and telecom operators to the possibilities of new XR content ( “extended reality”) and advertising and cross-media formats made possible thanks to 5G. The 3-year project proposal (2023-2025) thus responds to the strong changes in the consumption behavior of media users, especially among young people (generation Z) and new media audiences. After all, various media companies want to rejuvenate and expand the viewership, which is why it is important to appeal to Gen Z through, among other things, formats that use new digital technologies.
MimiQgame
In 2023, with MimiQgame, we developed 2 technical proof of concepts (TPOC) of a facial retraining games to support the rehabilitation of individuals with facial palsy.
Blue Balance
The general public is often insufficiently aware of and involved in the sustainable transition of the Flemish coastal area. That’s why the BLUE BALANCE (2022-2025), project is aimed at creating public support and facilitating a comprehensive dialogue between stakeholders.
AI-UPD8
Inspiring and advising on the use of AI in game, film, media, communication and marketing contexts.
OASIS
Innovating Film and VFX workflows through technologies like AI, virtual production, motion capture and photogrammetry. Oasis ran from 2022 until 2024.
Testerep
The Flemish coast has a long and complex history. The modern landscape is the result of the interaction between both natural processes and human interventions. Although research into the history of this region has already provided us with a lot of information, many detailed questions still remain, for example, exactly how the coastline evolved over the past 5000 years. The Testerep project runs from 2021 until 2025.
Virtual Music Experiences
In the international music industry, there has been a significant growth in experiments with new technology in recent years. For example, hybrid concerts enriched by the use of AR/VR and LED screens, immersive music on streaming platforms and in concert halls, virtual concerts in so-called ‘metaverse’ game platforms, image and sound generated by artificial intelligence, silent discos, productions on radio and TV with virtual studios or avatars, and much more. The industry is increasingly reaching out to adjacent sectors such as the gaming industry and the IT sector to join forces. Virtual Musix Experiences (VMX), started in 2022 and ran until 2024.

PROJECTS