CoG 2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.

17/08/2021

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AI in Production

Artificial Intelligence (AI) is a buzzword that has become hard to ignore lately. Despite much attention to the subject at...

Where:

Online / Copenhagen, Denmark

Other events:

30/11/2021

Houdini HIVE Education/Studio edition

Online

30/11/2021

Join us at the Houdini HIVE: Education/Studio Edition to hear from leaders at the top schools, who are creating programs to foster high quality, hireable talent – and hear from the studios on what they’re looking for when hiring. The Houdini Education Program is thrilled to support these discussions and the strengthening of relationships between academia and industry.

03/04/2024

VP Gathering ’24

Breda University, The Netherlands

03/04/2024

Breda University of Applied Sciences is hosting a series of talks in the field of virtual productions to present the latest innovations in this up-and-coming field and to discuss the advantages and challenges it brings with it. The conference is open to industry, professionals, and students in the field of Film Production, Pre and Post Vis, Volumes, Motion Capture, Special Effects, the usage of Game Technology and everything in between. The conference is a great place to meet employers and experts in the field of production, whilst also helping those who are looking for a new challenge or a change in their career. During the day there will be many networking opportunities. We have tried to create an informal setting in which it is easier to talk with your future employee or future employer.

28/05/2024

Touchdesigner meetup 2024

Amaze, Elementenstraat, Amsterdam

28/05/2024

y=f(x) invites you to join us for the second edition of the TouchDesigner Amsterdam meetup at Amaze Step into a world of creativity and collaboration at this year’s expanded jam session! Following last year’s success, we’re thrilled to offer even more opportunities for attendees to come together and create magic. Join us as we dive into a day filled with inspiration and innovation, courtesy of Amaze Amsterdam, our gracious hosts for this gathering. Our journey begins at 1:00 PM with captivating talks by some of the brightest minds in the TouchDesigner community. Get ready for insightful presentations, including words from TouchDesigner’s founder and community manager, all in a relaxed setting designed for interaction and questions.