CoG 2021

Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games. CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions. This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts. Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.

17/08/2021

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AI in Production

Artificial Intelligence (AI) is a buzzword that has become hard to ignore lately. Despite much attention to the subject at...

Where:

Online / Copenhagen, Denmark

Other events:

21/09/2021

Scan4Stories Closing Event

De Lovie, Krombeekseweg 82, Poperinge, Belgium

21/09/2021

What can storytelling and immersive technology such as Augmented, Virtual and Mixed Reality mean for the heritage sector? The TETRA project Scan4Stories tried to find an answer to this question. During the final event, the findings of the research project will be presented and you will have the opportunity to test out the various prototypes. Are you looking for new ways to tell heritage stories? Are you considering getting started with immersive technology soon? Are you fascinated by the subject but do you still have many questions? Is all this new to you? Then be inspired during the closing event! You will have the opportunity to test practical examples, try prototypes, follow one of the workshops, get in touch with technology partners and exchange ideas during a networking moment.

30/05/2024

Online Webinar: Exploring the intersection of 5G and media innovation

Online

30/05/2024

Step into the forefront of innovation with this webinar hosted by the Media XR and 5G Living Lab Project, a collaborative effort between Howest and AP University of Applied Sciences, funded by Flanders innovation & entrepreneurship – VLAIO. Our aim? To showcase the possibilities of new XR content, advertising, and cross-media formats enabled by 5G technology to Flemish (sport) media companies, XR and advertising agencies, event organizers, and telecom operators. Join us and our 5G-expert guest speakers as we explore the convergence of XR and 5G, opening doors to avenues of creativity and connectivity.

11/06/2024

Flanders AI Forum

Gent ICC, Gent, Belgium

11/06/2024

Want to know what the researchers of the Flemish colleges are up to in the field of AI? Then be sure to come to Ghent on Tuesday, June 11, 2024. During the third edition of the Flanders AI Forum, the researchers will tell all about their fresh ideas for your organization during an interesting ‘Together to the future: practical AI applications for enterprises in collaboration with Flemish Colleges and Voka’. Translated with www.DeepL.com/Translator (free version)