AI in Digital Arts, Game Dev & Entertainment #1

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister. Speakers: – Glenn van Waesberghe (Howest DAE Research): Text-to-Image: Deep Dive – Ruben Verhack (Datameister): AI-Driven Breakthroughs in Image-Based Rendering: Light Fields, SMoE, Gaussian Splatting, NeRFs and beyond – Vince Buyssens (Starhaven). Helping brands align their talent with the transformative power of AI.

10/04/2024

This article belongs to the following project:

AI-UPD8

Inspiring and advising on the use of AI in game, film, media, communication and marketing contexts....

Where:

The Boldhouse, Gent, Belgium

Other events:

21/03/2024

Opening night Scienceville

Kinepolis, Leuven, Belgium

21/03/2024

For the second year in a row, ScienceVille presents recent scientific documentaries that really must be seen. There are also panel discussions, workshops, debates, ScienceVille for Kids, the award for Best Scientific Documentary and the visit of Nobel Prize winner Prof. Kip Thorne. Opening ScienceVille, supervised by Jacotte Brokken, is three short documentaries, two of which were produced by the festival itself.

18/04/2024

Storycon

Kinepolis, Gent, Belgium

18/04/2024

Storycon is a one-day conference organized by the Flanders Audiovisual Fund (VAF) that focuses fully on the intricacies and craftsmanship of storytelling across different media forms such as movies, series, video games and podcasts. The aim of the conference is to inspire professional as well as aspiring audiovisual and video game storytellers to reflect on the art of storytelling and to explore different media to express their ideas.

10/04/2024

WebAR 101 by Niantic 8th Wall

In The Pocket, Ghent, Belgium

10/04/2024

This is a 5-hour workshop hosted by Niantic and our partners Stijn Spanhove and In the Pocket. During the workshop – Participants will learn about the 8th Wall platform, build and customize an 8th Wall project, and meet other local developers. By the end of the workshop, you will learn how to create, customize, test and deploy your own World Effects (SLAM) sample project that looks believable and immersive in the real-world. You will also learn how to easily add modules to their project and other 8th Wall features such as Shared AR Multiplayer, Payments API, and more.