AI Video Revolution

The AI video revolution is not coming—it has arrived. The question for creative professionals is no longer whether to engage with these tools, but how to do so in ways that enhance rather than replace human creativity, maintain professional standards, and navigate the complex landscape of capabilities, limitations, and evolving possibilities that define this transformative moment in visual media creation.
AI in Digital Arts, Game Dev & Entertainment #4

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.
Speakers:
– Glenn van Waesberhe
From ideas to visuals: Exploring AI tools for images, video and 3d models

At the start of any project, it’s important to communicate ideas clearly. Creating visualizations is an effective way to convey concepts more precisely than words alone. This blog post explores various tools that help transform ideas into visuals.
Generative AI: The struggle for control

“How do I get it to do what I need it to do? How do we control it?”. Generating images with text-to-image models is cool, but how do I get it to generate what’s in my mind?
AI in Digital Arts, Game Dev & Entertainment #3

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.
Speakers:
– Glenn van Waesberghe (DAE Research) SIGGRAPH round-up: all the best of SIGGRAPH 2024
– Glenn Van Wallendael & Bert Ramlot (UGent IDLab-MEDIA) Towards Immersive Video
– Gregg Young (VRT Innovation) Game engines @ VRT
Flanders AI Forum

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.
Speakers:
– Jeff Luyten (Uncanny): AI to enhance digital creativity
– Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design
– Dylan De Waele (Howest DAE Research): Immersive Live Visuals
– Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”
AI in Digital Arts, Game Dev & Entertainment #2

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.
Speakers:
– Jeff Luyten (Uncanny): AI to enhance digital creativity
– Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design
– Dylan De Waele (Howest DAE Research): Immersive Live Visuals
– Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”
Private AI

AI in Digital Arts, Game Dev & Entertainment #1

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.
Speakers:
– Glenn van Waesberghe (Howest DAE Research): Text-to-Image: Deep Dive
– Ruben Verhack (Datameister): AI-Driven Breakthroughs in Image-Based Rendering: Light Fields, SMoE, Gaussian Splatting, NeRFs and beyond
– Vince Buyssens (Starhaven). Helping brands align their talent with the transformative power of AI.
AI-UPD8

Inspiring and advising on the use of AI in game, film, media, communication and marketing contexts.