Generative AI: The struggle for control

“How do I get it to do what I need it to do? How do we control it?”. Generating images with text-to-image models is cool, but how do I get it to generate what’s in my mind?

Flanders AI Forum

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.

Speakers:
– Jeff Luyten (Uncanny): AI to enhance digital creativity
– Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design
– Dylan De Waele (Howest DAE Research): Immersive Live Visuals
– Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”

AI in Digital Arts, Game Dev & Entertainment #2

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.

Speakers:
– Jeff Luyten (Uncanny): AI to enhance digital creativity
– Thomas Valcke (Howest/ATOHMS): The many benefits of AI in product design
– Dylan De Waele (Howest DAE Research): Immersive Live Visuals
– Hannes Coudenys (Hurae): The Story of AI-generated virtual influencer “Bobbi Lee”

AI in Digital Arts, Game Dev & Entertainment #1

A series of AI in Digital Arts, Game Dev & Entertainment meetups across Flanders supported by DAE Research, Flanders Game Hub & Datameister.

Speakers:
– Glenn van Waesberghe (Howest DAE Research): Text-to-Image: Deep Dive
– Ruben Verhack (Datameister): AI-Driven Breakthroughs in Image-Based Rendering: Light Fields, SMoE, Gaussian Splatting, NeRFs and beyond
– Vince Buyssens (Starhaven). Helping brands align their talent with the transformative power of AI.

AI-UPD8

Inspiring and advising on the use of AI in game, film, media, communication and marketing contexts.